This is a master thesis about creating a Next Generation Multiplayer FPS game in the process of being translated and produced in a video series format. Recieved a Epic Games Mega Grant.
Please refer to the wiki for more information.
A quick showcase of the features developed:
- Dynamic interest management that allows for an estimated 2000+ players:
- AI offloading to another server, while still allowing for possesion:
- Networked PhysX vehicles using INetworkPredictionInterface:
- Custom physics for more stable dynamic objects:
- Deformable terrain and destructible objects:
- Buildable objects:
- Ballistics
Developed with Unreal Engine 4 and Spatial OS.