wfm-localization
WFM translation related files.
⚠️ Do not touch content ofOverwolf
directory, it's not ready yet.
ℹ️ If you want to translate items \ riven \ riven attributes \ lich quirks, please visit WFM items Repository
How to contribute
For those who know how to work with the git:
- Fork the repo
- Translate an existing file or create a new one based on
en.json
(insidelocales
andmisc
folder) - Submit a Pull request.
If you do not know how to work with git, no problem:
- Find big Green button "Code", click it, then click "Download Zip"
- Unpack these files somewhere into a dedicated folder
- Translate an existing file or create a new one based on
en.json
(insidelocales
andmisc
folder) - Send me (
KycKyc#6138
) translated files over discord, you can contact me at anytime via DM.
Folders
locales
Here you can find web UI translation files.
it's a simple json file, "key": "value"
format, the only thing you need to translate is a "value", like:
- en:
"app.auction.tabs.bids": "Bids",
- ko:
"app.auction.tabs.bids": "입찰 목록",
- ru:
"app.auction.tabs.bids": "Ставки",
A few values contain special formatting syntax, for example:
- en:
"Auction - {itemName} Riven Mod {platform, select, pc {} xbox {| Xbox } ps4 {| Ps4 } switch {| Switch } other {}}| Warframe Market"
- ko:
"경매 - {itemName} 리벤 모드 {platform, select, pc {} xbox {| Xbox } ps4 {| Ps4 } switch {| Switch } other {}}| Warframe Market
- ru:
"Аукцион - {itemName} Мод разлома {platform, select, pc {} xbox {| Xbox } ps4 {| Ps4 } switch {| Switch } other {}}| Warframe Market"
Do not translate something that enclosed with curly bracers, like: {itemName}
With one exception, if you see: {something, select, option1 {what_to_display_1} option2 {what_to_display_2} option3 {what_to_display_3} other {what_to_print_4}}
What it means:
something
is variable- if
something
is equal tooption1
, it will displaywhat_to_display_1
- if
something
is equal tooption2
, it will displaywhat_to_display_2
- if
something
is equal tooption3
, it will displaywhat_to_display_3
- if
something
is not equal to enything (other
) it will printwhat_to_print_4
In other words, you need to translate: what_to_display_1
, what_to_display_2
, what_to_display_3
, what_to_print_4
If you want to explore this syntax further, you can check: Format.js
misc
Most of the items are translated automaticaly, thanks to DE mobile API.
But, there is some exceptions:
- item generation templates.
- rarity. Used to indicate the drop chance of an item, like:
Neo S1 Relic (Common)
)
Everything that enclosed in curved bracers will be replaced by text via script, do not translate that part.
E.g. Blueprint de {item_name}
will become -> Blueprint de Ash Prime
Thanks for your work !