This version has cracks in mesh and texture distortion
RogersDoug opened this issue · 8 comments
The version in the DirectX 10 SDK is fine, but this update looks like it introduced issues.
Please be more specific about exactly which sample of the 40+ samples in the repo are showing an issue.
I assume this is a report of a problem with SubD11
that was also commented on the MSDN Code Gallery.
Yes, sorry I was not specific: SubD11 example
The problem is in the shader. It works if built with #43 (DXSDK) or #46 (VS 2012), but not with #47 (Windows 8.1 or Windows 10).
Do you mean there is a bug in the shader?
There's a bug in the shader compiler. Unfortunately it's a quite complex shader, so narrowing down the codegen bug and finding a workaround is difficult.
How about giving it to the compiler team to fix?
The FXC compiler is in 'sustaining' mode and has been for a long time, with all the focus of the HLSL team on the Shader Model 6 compiler (DXC) for DirectX 12.
With the most recent version (Windows 11), the problems around the lips are resolved but there are still a few incorrect triangle mappings visible on the face.