walbourn/directx-sdk-samples
This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK
C++MIT
Issues
- 1
How can I add a new sample with vs2019?
#41 opened by zz817 - 0
- 1
Convert samples to use offline built shaders
#33 opened by walbourn - 3
- 1
Tutorials
#34 opened - 1
- 8
- 1
GDFTrace icon resource 101
#29 opened by sredna - 10
- 1
I need Direct Input for 8x Gamepads support
#26 opened by ThanosAtha - 1
- 0
Add Visual Studio 2022 projects
#23 opened by walbourn - 1
DxDiag samples
#22 opened by walbourn - 1
Advanced Particles Samples
#9 opened by walbourn - 2
Geometry Shader Samples
#8 opened by walbourn - 0
Pick Sample
#10 opened by walbourn - 0
TileResource sample
#11 opened by walbourn - 0
The CDXUTSDKMesh is used in EmptyProject11, under certain circumstances, a memory leak will occur after destruction
#20 opened by NINTING - 4
- 3
VS 2019 projects
#14 opened by walbourn - 1
XInputEnable is deprecated
#17 opened by cugone - 1
- 1
Media Foundation samples
#12 opened by walbourn - 4
Retire VS 2013 projects
#6 opened by walbourn - 2
Visual studio 2015 selector wrong
#5 opened by blloyd75 - 2
- 2
Transforming Normal Vectors
#3 opened by matt77hias