walbourn/directx-sdk-samples

TileResource sample

walbourn opened this issue · 0 comments

For Gamefest 2011, there was a TiledResources sample created that demonstrates the basics of virtual texturing. The feature was then added to Direct3D 11.2, but there was not a Win32 desktop sample for it, only a Windows store sample.

It might be useful to clean up the original sample to use 11.2 tiled resources when available.