Dynamic Desktop Wallpaper tool made using UE4 in C++ and BP. ++WATCH VIDEO DEMO:++ https://youtu.be/blNmtoWyL7M
This is an open source project I worked on in UE4, it contains C++ functionality that can be easily called in Blueprints. It's a project showcasing the use of threads in UE4 and how to make BP callable functions in C++.
This project uses Victory plugin in order to use certain BP nodes. Here is the official plugin page: https://github.com/EverNewJoy/VictoryPlugin
PS: the FPS is dropped due to the tick function used to update the wallpaper each frame, this is just a prototype for now since the improved version is currently under development. Project initially created in Unreal Engine 4.24
This is a full project containing a simple third person map with a camera that uses a C++ function that can be called easily in Blueprint. The camera Blueprint captures live game-play and displays it on your desktop. There are 2 C++ functions included, by default the project uses the threaded version. For performance purposes the user can easily change the frame delay as well as texture quality(1-6) inside the options menu. For Maximum performance the delay should be set to 0, and the texture quality is set to 6.