Pinned Repositories
DeepCreamPy
Decensoring Hentai with Deep Neural Networks
fluid-engine-dev
Fluid simulation engine for computer graphics applications
fun-with-graphics
这里整理了图形学相关的高校课程、书籍、教程、文章、博客、资源、开源项目。
Indirect-Rendering-With-Compute-Shaders
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
InjectFix
InjectFix is a hot-fix solution library for Unity
JourneySand
An Unity project to reproduce the sand rendering in Journey's style
LeetCodeAnimation
Demonstrate all the questions on LeetCode in the form of animation.(用动画的形式呈现解LeetCode题目的思路)
Mistral-Water
Ocean simulation based on Tessendorf's FFT technique and Gerstner wave. Stockham formulation. White cap.
ScriptableObject-Architecture
Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy
Shader-Collection
walkerstudio's Repositories
walkerstudio/DeepCreamPy
Decensoring Hentai with Deep Neural Networks
walkerstudio/fluid-engine-dev
Fluid simulation engine for computer graphics applications
walkerstudio/fun-with-graphics
这里整理了图形学相关的高校课程、书籍、教程、文章、博客、资源、开源项目。
walkerstudio/Indirect-Rendering-With-Compute-Shaders
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
walkerstudio/InjectFix
InjectFix is a hot-fix solution library for Unity
walkerstudio/JourneySand
An Unity project to reproduce the sand rendering in Journey's style
walkerstudio/LeetCodeAnimation
Demonstrate all the questions on LeetCode in the form of animation.(用动画的形式呈现解LeetCode题目的思路)
walkerstudio/Mistral-Water
Ocean simulation based on Tessendorf's FFT technique and Gerstner wave. Stockham formulation. White cap.
walkerstudio/ScriptableObject-Architecture
Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy
walkerstudio/Shader-Collection
walkerstudio/ShaderProject
A container for all sorts of handy shaders.
walkerstudio/StudyUnity
A repository for studing Unity
walkerstudio/Test
Pull Request
walkerstudio/ToonWaterShader
Source code for Toon Water Shader tutorial for Unity. Renders and animates toon-style waves from a noise texture and generates shoreline foam based off the depth buffer.
walkerstudio/Translucency-Shader
A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard shading PBR systems. Based on research by EA DICE presented at GDC 2011.
walkerstudio/UE4-Cpp-Tutorials
This repository contains all the code I've written in my website tutorials regarding the implementation of Game Systems inside UE4
walkerstudio/UIEffect
UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
walkerstudio/UltimateOutline
The easiest way to achieve outlines in unity.
walkerstudio/Unity-Shader-Basics-Tutorial
A introduction into creating shaders for Unity
walkerstudio/Unity3D
主要用于研究各种U3D插件
walkerstudio/Unity3D-CG-programming
Various shaders.
walkerstudio/UnityGrassGeometryShader
Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.
walkerstudio/water-demo
A port of Evan Wallace's "Water Demo" for WebGL to Unity.
walkerstudio/WaterByBakeDepth
基于预渲染顶点色的水编辑器
walkerstudio/WaveShooter
Demo for Unite 2017 Tokyo