TracerBoy is a DX12 physically-based path tracer leveraging DXR.
- GPU accelerated path tracing
- Next Event Estimate + Resampled Importance Sampling Direct Lighting
- Depth-of-field
- Subsurface Scattering
- Real-time camera controls via keyboard or controller
Dragons rendered with a variety of physically-based materials including metal, subsurface-scattering and clear cloat. Dragon model from Delatronic from Benedikt Bitterli's resources page
Render of the bistro scene from the ORCA library