RIP David McKenzie
I (Andy Edwards) have volunteered to help maintain Walls, but I am by no means a C++ or Visual Studio expert, let alone familiar with the MFC and probably a number of other old libraries it uses. If you're a caver and C++ developer, please let me know if you'd be willing to help, even if you only have time to give me tips whenever I hit a snag.
Right now I need to figure out what else is missing from here; David had all of his projects stored in one giant folder and I've tried to pare it down to only what's necessary for Walls. It will probably make the most sense to put WallsMap and possibly other projects in this repo as well.
- Install Visual Studio 2017 (community edition is fine. Newer versions of Visual Studio may work, but I'm not sure)
- Install the
nasm
assembler and make sure it's on yourPATH
- Install 32-bit CMake 3.3, afterward there should be files in C:\Program Files (x86)\CMake\share\cmake-3.3
- Install the latest Windows SDK
- Install the OpenGL extension headers. These go in the same
directory as gl.h, which is something like
C:\Program Files (x86)\Windows Kits\8.1\Include\um\gl
(depending on the Windows SDK version) - Install the Visual Studio Installer Projects Extension
- Install Help+Manual version >= 6 and a license (it's very expensive... contact Andy Edwards if you need a license)
- Make sure the
Help+Manual
directory is on yourPATH
(e.g.C:\Program Files (x86)\EC Software\HelpAndManual6
) - Open
Walls.sln
- Select a build configuration:
Debug_XP
if you're on Windows XP, orDebug
otherwise. - Cross your fingers
- Hit F7 to build the solution
- Run the project!
- Build the
Walls_Help
project first. I would make the installer project depend onWalls_Help
if I could, but I can't...because Visual Studio/Installer Projects kinda suck. - Build the
WallsInstaller
project if you want to make an installer for distribution.