Pinned Repositories
anything_about_game
A wonderful list of Game Development resources.
Assemblies-Hotfix-Toolkit
Assemblies hotfix by using addressable , for windows and android , IL2CPP hotfix powered by huatuo
AssetStudio
AssetStudio - Based on the archived Perfare's AssetStudio, I continue Perfare's work to keep AssetStudio up-to-date, with support for new Unity versions and additional improvements.
BigworldPlants
Grass and Trees in bigword
catlikeCoading
unitylearn
CString
C# 动态字符串
CustomURP
customed unity universal renderer pipeline
DLL_Wrapper_Generator
Automatic generation of DLL wrappers for both 32-bit and 64-bit DLLs
EGamePlay
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
fog-of-war
Unity3D游戏高性能战争迷雾系统
wangcongyan's Repositories
wangcongyan/BigworldPlants
Grass and Trees in bigword
wangcongyan/CustomURP
customed unity universal renderer pipeline
wangcongyan/FurShaderUnity
wangcongyan/GRUnityTools
A Unity Tools Package
wangcongyan/InfinityTerrain
Morph Based Terrain for Unity URP.
wangcongyan/KDTree
Fast KDTree for Unity, with thread-safe querying.
wangcongyan/Kino
A collection of custom post processing effects for Unity
wangcongyan/LearnUnityShader
学习Unity Shader过程中的一些记录,特效,动画Demo。
wangcongyan/MightyTerrainMesh
A Unity Plugin for Converting Terrain 2 Mesh with LOD
wangcongyan/OneWorldSDKforUnity
A whole-earth visualization in Unity with support for WGS-84 coordinates and multiple levels of detail.
wangcongyan/PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
wangcongyan/PolygonMapGenerator
The World Game is a geopolitics game/simulation made in Unity. It consists of a completely procedurally generated 2d world (water & land), which is divided into reasonably sized regions.
wangcongyan/ReferenceFinder
这是一个用来查找资源引用和依赖的插件,通过缓存来保存资源间的引用信息,通过树状结构直观的展示。
wangcongyan/render-timing-for-unity
GPU time metric for Unity apps (currently limited to Android/GLES)
wangcongyan/RuntimeTerrainEditor
运行时地形编辑器
wangcongyan/RVT
Unity实现移动平台超大地形RVT
wangcongyan/ShaserLearn
shaderLearn
wangcongyan/Sword-Maker
Procedurally generated pixel art swords
wangcongyan/Terrains
Unity Heightmaps and Terrains
wangcongyan/Test.github.io
wangcongyan/TwoWorlds---World-Generator
Unity project for procedural world generation
wangcongyan/UniColliderInterpolator
Unity plugin of interpolate non-convex collider to convex.
wangcongyan/Unity-Procedural-Stochastic-Texture-Terrain-Shader
Procedural Stochastic Texturing for Unity URP terrain
wangcongyan/Unity_URP_SSR
wangcongyan/UnityURP-MobileDrawMeshInstancedIndirectExample
Example project to draw 1million grass instances on mobile
wangcongyan/UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
wangcongyan/URPLearn
A project used for learning Unity Universal Render Pipeline
wangcongyan/VisualSkillEditor
一种基于指令集的技能编辑器,通过在时间轴上挂接技能指令的方式来表达技能逻辑。
wangcongyan/voxel-terrain
Minecraft-like voxel world made with Unity.
wangcongyan/Voxels
GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.