Pinned Repositories
ABXTool
unity assetBundle 加密打包工具 and xml加密工具
AddOne
adv-actionscript-3.0-animation
Source code for 'AdvancED ActionScript 3.0 Animation' by Keith Peters
akka-cluster-docker-swarm
Deploying a multi-node Akka Cluster to a Docker Swarm
CsToLua
CsToLua 是一个类似于tolua++的工具,用于把c#脚本绑定到lua
RocketMQ
:rocket: Alibaba's MQ, also aliyun ONS.
Unity-ChinesePoker
基于Unity3D+MVC框架开发的斗地主(目前是单机)
wanghuatao's Repositories
wanghuatao/Algorithms-in-4-Steps
四步从0到1系统学习算法和数据结构
wanghuatao/AssetRipper
GUI Application to work with engine assets, asset bundles, and serialized files
wanghuatao/AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
wanghuatao/behavior3go
golang behavior tree,from https://github.com/behavior3
wanghuatao/BehaviourTree-ai
基于ecs-framework开发的AI(BehaviourTree、UtilityAI、FSM)系统。适用于egret/laya/cocos
wanghuatao/Blog-1
Comments, Thoughts, Conclusions, Ideas, and the progress.
wanghuatao/cocos-creator-3d-examples
cocos creator 3d 使用示例
wanghuatao/confuse
iOS 过包神器 混淆工具 过审 上架 模拟人工手动混淆加密 减少账号调查 马甲包工具 过机审 confuse confusion 解决4.3 2.3.1 OC confuse code 翻新工具 差异化工具 code mix
wanghuatao/docker-smartfox
SmartFox Server 2X Docker Image https://hub.docker.com/r/timlien/docker-smartfox/
wanghuatao/EGamePlay
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
wanghuatao/folio-2019
wanghuatao/g-framework
G-Framework 是一个基于 TypeScript 编写的实体组件系统(ECS)框架
wanghuatao/game-server
Distributed Java game server, including cluster management server, gateway server, hall server, game logic server, background monitoring server and a running web version of fishing. State machine, behavior tree, A* pathfinding, navigation mesh and other AI tools
wanghuatao/geotic
Entity Component System library for javascript
wanghuatao/IwEngine
IwEngine is a game engine I am building to lean about how computer games are made.
wanghuatao/learn-physics
物理引擎学习。详解碰撞检测原理,自己实现一个简易的物理引擎。
wanghuatao/LiteNetLibManager
Higher level implementation for LiteNetLib (https://github.com/RevenantX/LiteNetLib)
wanghuatao/mapgen4
Mapgen4 procedural wilderness map generator
wanghuatao/minigame-adaptor
wanghuatao/mytools
creator插件
wanghuatao/NevMesh.Js
NevMesh.Js是一个开源的JavaScript库,能够使用Unity导出的NavMesh文件进行AI寻路。是在ThreeJs的PatrolJS基础上,针对Laya引擎做了改造。
wanghuatao/NevMeshJSDemo
NevMesh.Js的demo工程
wanghuatao/olcPixelGameEngine
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
wanghuatao/ParticleSystem
Three.js Particle System
wanghuatao/recast4j
Java Port of Recast & Detour navigation mesh toolset
wanghuatao/Torque
2d 纯计算高性能刚体物理引擎
wanghuatao/unity-spring
A minimal spring physics library for Unity
wanghuatao/UnityChanToonShaderVer2_Project
UnityChanToonShaderVer2 Project / v.2.0.7 Release
wanghuatao/UnityMultiplayerARPG_MMO
This is repository make "Multiplayer Action RPG Template" to be MMORPG game
wanghuatao/UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP