wangjunsheng's Stars
CorentinJ/Real-Time-Voice-Cloning
Clone a voice in 5 seconds to generate arbitrary speech in real-time
CompVis/stable-diffusion
A latent text-to-image diffusion model
facebookresearch/metaseq
Repo for external large-scale work
scarsty/kys-cpp
《金庸群侠传》c++复刻版,已完工
facebook/docusaurus
Easy to maintain open source documentation websites.
LunarVim/LunarVim
🌙 LunarVim is an IDE layer for Neovim. Completely free and community driven.
TheAlgorithms/C-Plus-Plus
Collection of various algorithms in mathematics, machine learning, computer science and physics implemented in C++ for educational purposes.
FrozenGene/presentation
put my presentation materials.
llvm/llvm-project
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
swiftlang/swift-evolution
This maintains proposals for changes and user-visible enhancements to the Swift Programming Language.
ColinLeung-NiloCat/UnityURP-MobileDrawMeshInstancedIndirectExample
Example project to draw 1million grass instances on mobile
Unity-Technologies/HLSLcc
DirectX shader bytecode cross compiler
James-Jones/HLSLCrossCompiler
SaschaWillems/Vulkan
C++ examples for the Vulkan graphics API
baldurk/renderdoc
RenderDoc is a stand-alone graphics debugging tool.
BoomingTech/Piccolo
Piccolo (formerly Pilot) – mini game engine for games104
iptv-org/iptv
Collection of publicly available IPTV channels from all over the world
Unity-Technologies/HLODSystem
Scrawk/Ceto
Ceto: Ocean system for Unity
Gforcex/OpenGraphic
Graphic Engine & Game Engine lists
Tencent/sluaunreal
lua dev plugin for unreal engine 4 or 5
Allar/ue5-style-guide
An attempt to make Unreal Engine 4 projects more consistent
heroiclabs/nakama
Distributed server for social and realtime games and apps.
Tencent/GAutomator
Automation for mobile games
tgjones/shader-playground
Shader playground website for exploring HLSL, GLSL, SPIR-V compilers
QianMo/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
QianMo/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
guttir14/UnrealDumper-4.25
polivilas/UnrealEngineSDKGenerator
Generate SDKs from Unreal Engine games (UE1 - 4 supported).
Kimbatt/unity-deterministic-physics
Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats