Pinned Repositories
30DaysofSwift
A self-taught project to learn Swift.
abseil-cpp
Abseil Common Libraries (C++)
ABSystem
Unity3D AssetBundle 打包与管理系统
AirSim
Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
Airtest
UI Test Automation Framework for Games and Apps
architect-awesome
后端架构师技术图谱
AssetBundleReporter
Unity AssetBundle Reporter
awesome-go
A curated list of awesome Go frameworks, libraries and software
Awesome-Unity-Shader
:boat: 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
UnityDecompiled
An unofficial repo of decompiled Unity dll files
wangjunsheng's Repositories
wangjunsheng/architect-awesome
后端架构师技术图谱
wangjunsheng/Awesome-Unity-Shader
:boat: 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
wangjunsheng/bk-ci
蓝鲸CI平台(BlueKing CI)
wangjunsheng/CnC_Remastered_Collection
wangjunsheng/cstrike15_src
Leak of CS:GO Source code, provided by yours truly so go rep me
wangjunsheng/dotween
A Unity C# animation engine. HOTween v2
wangjunsheng/DungeonGenerator
Procdural dungeon generator for Unity3D
wangjunsheng/fastbuild
High performance build system for Windows, OSX and Linux. Supporting caching, network distribution and more.
wangjunsheng/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
wangjunsheng/github
GitHub 漫游指南- a Chinese ebook on how to build a good project on Github. Explore the users' behavior. Find some thing interest.
wangjunsheng/go-admin
基于Gin + Vue + Element UI的前后端分离权限管理系统脚手架(包含了:基础用户管理功能,jwt鉴权,代码生成器,RABC资源控制,表单构建等)
wangjunsheng/Go42
写《Go语言四十二章经》,纯粹是因为开发过程中碰到过的一些问题,踩到过的一些坑,感觉在Go语言学习使用过程中,有必要深刻理解这门语言的核心思维、清晰掌握语言的细节规范以及反复琢磨标准包代码设计模式,于是才有了这本书。
wangjunsheng/gpt4free
decentralising the Ai Industry, just some language model api's...
wangjunsheng/GPU-Pro-Books-Source-Code
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
wangjunsheng/kratos
Kratos是bilibili开源的一套Go微服务框架,包含大量微服务相关框架及工具。
wangjunsheng/libpku
北京大学课程资料整理
wangjunsheng/litemall
又一个小商城。litemall = Spring Boot后端 + Vue管理员前端 + 微信小程序用户前端
wangjunsheng/ML2022-Spring
**Official** 李宏毅 (Hung-yi Lee) 機器學習 Machine Learning 2022 Spring
wangjunsheng/open-project-1
Unity Open Project #1: Chop Chop
wangjunsheng/Pebble
Pebble分布式开发框架
wangjunsheng/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
wangjunsheng/SparkServer
SparkServer是一个参照skynet设计的C#服务端框架,能够无缝整合到skynet集群机制中,也能自行组网,构建只有SparkServer节点的集群
wangjunsheng/SpellLibrary
Repo for recreating the original dota skills
wangjunsheng/support.996.ICU
Microsoft and GitHub Workers Support 996.ICU
wangjunsheng/TarsFramework
Tars Basic service framework
wangjunsheng/TarsGo
A high performance microservice framework in golang. A linux foundation project.
wangjunsheng/TarsWeb
Web oss for tars servers deploy & operations.
wangjunsheng/the-way-to-go_ZH_CN
《The Way to Go》中文译本,中文正式名《Go 入门指南》
wangjunsheng/Unity-2018-Shaders-and-Effects-Cookbook-Third-Edition
Unity 2018 Shaders and Effects Cookbook Third Edition, published by Packt
wangjunsheng/wavefunctioncollapse
Walk through an infinite, procedurally generated city