Pinned Repositories
30DaysofSwift
A self-taught project to learn Swift.
abseil-cpp
Abseil Common Libraries (C++)
ABSystem
Unity3D AssetBundle 打包与管理系统
AirSim
Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
Airtest
UI Test Automation Framework for Games and Apps
architect-awesome
后端架构师技术图谱
AssetBundleReporter
Unity AssetBundle Reporter
awesome-go
A curated list of awesome Go frameworks, libraries and software
Awesome-Unity-Shader
:boat: 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
UnityDecompiled
An unofficial repo of decompiled Unity dll files
wangjunsheng's Repositories
wangjunsheng/abseil-cpp
Abseil Common Libraries (C++)
wangjunsheng/ABSystem
Unity3D AssetBundle 打包与管理系统
wangjunsheng/AssetBundleReporter
Unity AssetBundle Reporter
wangjunsheng/awesome-go
A curated list of awesome Go frameworks, libraries and software
wangjunsheng/brpc
Industrial-grade RPC framework used throughout Baidu, with 600,000+ instances and 500+ kinds of services, called "baidu-rpc" inside Baidu.
wangjunsheng/darwin-xnu
The Darwin Kernel (mirror)
wangjunsheng/Egametang
Unity3D Client And C# Server Framework
wangjunsheng/EmojiText
Based on UGUI to support emoji system on Text component.
wangjunsheng/Entitas-CSharp
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
wangjunsheng/GameFramework
This is a game framework based on Unity 5.3 and later versions.
wangjunsheng/GamePlay
Open-source, cross-platform, C++ game engine for creating 2D/3D games.
wangjunsheng/How-To-Ask-Questions-The-Smart-Way
本文原文由知名 Hacker Eric S. Raymond 所撰寫,教你如何正確的提出技術問題並獲得你滿意的答案。
wangjunsheng/ILRuntime
Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.
wangjunsheng/lile
Easily create gRPC services in Go ⚡️
wangjunsheng/LockstepFramework
Framework for lockstep RTS, TD, and MOBA games. Under development.
wangjunsheng/lua-profiler
wangjunsheng/LuaFramework_UGUI
基于uGUI+tolua的简单游戏框架 http://ulua.org/
wangjunsheng/massgate
Massgate is the online backend server for the Massive Entertainment game World in Conflict, and is now open-source to make it possible for anyone to host their own Massgate server.
wangjunsheng/models
Models and examples built with TensorFlow
wangjunsheng/NoahGameFrame
A fast, scalable, distributed game server framework for C++, include actor library, network library,can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal. https://github.com/ketoo/NFClient
wangjunsheng/OpenRA
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
wangjunsheng/pysc2
StarCraft II Learning Environment
wangjunsheng/recastnavigation
Navigation-mesh Toolset for Games
wangjunsheng/s2client-api
StarCraft II Client - C++ library supported on Windows, Linux and Mac designed for building scripted bots and research using the SC2API.
wangjunsheng/spine-runtimes
2D skeletal animation runtimes for Spine.
wangjunsheng/Tars
Tars is a highly performance rpc framework based on naming service using tars protocol and provides a semi-automatic operation platform.
wangjunsheng/tolua
The fastest unity lua binding solution
wangjunsheng/UnityLockStepDemo
基于Unity做的帧同步Demo,ECS架构
wangjunsheng/Urho3D
Cross-platform 2D and 3D game engine.
wangjunsheng/weui
A UI library by WeChat official design team, includes the most useful widgets/modules in mobile web applications.