/trpl

trpl learn...

Primary LanguageRust

trpl

trpl learn...

https://doc.rust-lang.org/stable/book/

TODO:

  • 1. Getting Started
    • 1.1. Installation
    • 1.2. Hello, World!
    • 1.3. Hello, Cargo!
  • 2. Programming a Guessing Game
  • 3. Common Programming Concepts
    • 3.1. Variables and Mutability
    • 3.2. Data Types
    • 3.3. Functions
    • 3.4. Comments
    • 3.5. Control Flow
  • 4. Understanding Ownership
    • 4.1. What is Ownership?
    • 4.2. References and Borrowing
    • 4.3. The Slice Type
  • 5. Using Structs to Structure Related Data
    • 5.1. Defining and Instantiating Structs
    • 5.2. An Example Program Using Structs
    • 5.3. Method Syntax
  • 6. Enums and Pattern Matching
    • 6.1. Defining an Enum
    • 6.2. The match Control Flow Operator
    • 6.3. Concise Control Flow with if let
  • 7. Managing Growing Projects with Packages, Crates, and Modules
    • 7.1. Packages and Crates
    • 7.2. Defining Modules to Control Scope and Privacy
    • 7.3. Paths for Referring to an Item in the Module Tree
    • 7.4. Bringing Paths Into Scope with the use Keyword
    • 7.5. Separating Modules into Different Files
  • 8. Common Collections
    • 8.1. Storing Lists of Values with Vectors
    • 8.2. Storing UTF-8 Encoded Text with Strings
    • 8.3. Storing Keys with Associated Values in Hash Maps
  • 9. Error Handling
    • 9.1. Unrecoverable Errors with panic!
    • 9.2. Recoverable Errors with Result
    • 9.3. To panic! or Not To panic!
  • 10. Generic Types, Traits, and Lifetimes
    • 10.1. Generic Data Types
    • 10.2. Traits: Defining Shared Behavior
    • 10.3. Validating References with Lifetimes
  • 11. Writing Automated Tests
    • 11.1. How to Write Tests
    • 11.2. Controlling How Tests Are Run
    • 11.3. Test Organization
  • 12. An I/O Project: Building a Command Line Program
    • 12.1. Accepting Command Line Arguments
    • 12.2. Reading a File
    • 12.3. Refactoring to Improve Modularity and Error Handling
    • 12.4. Developing the Library’s Functionality with Test Driven Development
    • 12.5. Working with Environment Variables
    • 12.6. Writing Error Messages to Standard Error Instead of Standard Output
  • 13. Functional Language Features: Iterators and Closures
    • 13.1. Closures: Anonymous Functions that Can Capture Their Environment
    • 13.2. Processing a Series of Items with Iterators
    • 13.3. Improving Our I/O Project
    • 13.4. Comparing Performance: Loops vs. Iterators
  • 14. More about Cargo and Crates.io
    • 14.1. Customizing Builds with Release Profiles
    • 14.2. Publishing a Crate to Crates.io
    • 14.3. Cargo Workspaces
    • 14.4. Installing Binaries from Crates.io with cargo install
    • 14.5. Extending Cargo with Custom Commands
  • 15. Smart Pointers
    • 15.1. Using Box to Point to Data on the Heap
    • 15.2. Treating Smart Pointers Like Regular References with the Deref Trait
    • 15.3. Running Code on Cleanup with the Drop Trait
    • 15.4. Rc, the Reference Counted Smart Pointer
    • 15.5. RefCell and the Interior Mutability Pattern
    • 15.6. Reference Cycles Can Leak Memory
  • 16. Fearless Concurrency
    • 16.1. Using Threads to Run Code Simultaneously
    • 16.2. Using Message Passing to Transfer Data Between Threads
    • 16.3. Shared-State Concurrency
    • 16.4. Extensible Concurrency with the Sync and Send Traits
  • 17. Object Oriented Programming Features of Rust
    • 17.1. Characteristics of Object-Oriented Languages
    • 17.2. Using Trait Objects That Allow for Values of Different Types
    • 17.3. Implementing an Object-Oriented Design Pattern
  • 18. Patterns and Matching
    • 18.1. All the Places Patterns Can Be Used
    • 18.2. Refutability: Whether a Pattern Might Fail to Match
    • 18.3. Pattern Syntax
  • 19. Advanced Features
    • 19.1. Unsafe Rust
    • 19.2. Advanced Traits
    • 19.3. Advanced Types
    • 19.4. Advanced Functions and Closures
    • 19.5. Macros
  • 20. Final Project: Building a Multithreaded Web Server
    • 20.1. Building a Single-Threaded Web Server
    • 20.2. Turning Our Single-Threaded Server into a Multithreaded Server
    • 20.3. Graceful Shutdown and Cleanup
  • 21. Appendix
    • 21.1. A - Keywords
    • 21.2. B - Operators and Symbols
    • 21.3. C - Derivable Traits
    • 21.4. D - Useful Development Tools
    • 21.5. E - Editions
    • 21.6. F - Translations of the Book
    • 21.7. G - How Rust is Made and “Nightly Rust”