Real-time cloud rendering in OpenGL 4.3 compute shader
Currently this project is just a basic ray-caster. Cast ray from the camera in compute shader and intersect with a box.
This project based on Anton Gerdelan's tutorials, thanks a lot! The tutorial: http://antongerdelan.net/opengl/index.html
Check his source code here: https://github.com/capnramses/antons_opengl_tutorials_book/tree/master/40_compute_shader
I also learn from David Kuri for ray tracing, check his beautiful tutorial here: http://blog.three-eyed-games.com/2018/05/03/gpu-ray-tracing-in-unity-part-1/
Special thanks to Zheming Gu for helping me build the project.