Pinned Repositories
CustomComputeShaders
The minimal source code for adding and using a custom compute shader in Unreal Engine 4
CustomMeshComponent
The minimal source code for creating a custom mesh component and using it in Unreal Engine 4. This is an example project published with a series of articles that cover the topic.
GASDocumentation
My understanding of Unreal Engine 4's GameplayAbilitySystem plugin with a simple multiplayer sample project.
GASShooter
Advanced FPS/TPS Sample Project for Unreal Engine 4's GameplayAbilitySystem plugin
NiagaraFluid
Fluid simulation(SPH) in Unreal Engine 4 Niagara(GPU simulation stage)
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
RuntimeMeshComponent
Unreal Engine 4 plugin component for rendering runtime generated content.
RuntimeMeshComponent-Examples
Basic examples for RuntimeMeshComponent v4 and up!
RuntimeMeshComponent_AdvanceExample
RuntimeMeshComponent example at creating meshes using C++ and Blueprint, and the MeshManager.
ShadersPlus
Shader utilities for UE4
wanjf912's Repositories
wanjf912/zeromq.org
ZeroMQ Website
wanjf912/TensorFlowNative-Unreal
Tensorflow Plugin for Unreal Engine using C API for inference focus.
wanjf912/MachineLearningRemote-Unreal
Machine Learning plugin for the Unreal Engine, encapsulating calls to remote python servers running e.g. Tensorflow/Pytorch.
wanjf912/wangle
Wangle is a framework providing a set of common client/server abstractions for building services in a consistent, modular, and composable way.
wanjf912/capnproto
Cap'n Proto serialization/RPC system - core tools and C++ library
wanjf912/test-infra
Repo for gRPC testing infrastructure support code
wanjf912/FX11
Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
wanjf912/ghz
Simple gRPC benchmarking and load testing tool
wanjf912/RuntimeMeshComponent
Unreal Engine 4 plugin component for rendering runtime generated content.
wanjf912/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
wanjf912/UE-HTML5
HTML5 platform support for Unreal Engine development tracker
wanjf912/CustomComputeShaders
The minimal source code for adding and using a custom compute shader in Unreal Engine 4
wanjf912/GeometricTools
A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.
wanjf912/CustomMeshComponent
The minimal source code for creating a custom mesh component and using it in Unreal Engine 4. This is an example project published with a series of articles that cover the topic.
wanjf912/GASDocumentation
My understanding of Unreal Engine 4's GameplayAbilitySystem plugin with a simple multiplayer sample project.
wanjf912/DirectXTex
DirectXTex texture processing library
wanjf912/three.js
JavaScript 3D Library.
wanjf912/a32nx
The A32NX Project is a community driven open source project to create a free Airbus A320neo in Microsoft Flight Simulator that is as close to reality as possible.
wanjf912/DirectXTK12
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
wanjf912/DirectXMesh
DirectXMesh geometry processing library
wanjf912/win32
Public mirror for win32-pr
wanjf912/GASShooter
Advanced FPS/TPS Sample Project for Unreal Engine 4's GameplayAbilitySystem plugin
wanjf912/Ray-Tracing-Gems-II
Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald
wanjf912/Xbox-GDK-Samples
Game development samples published by the Xbox Advanced Technology Group using the Microsoft GDK.
wanjf912/Xbox-ATG-Samples
Game development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (UWP).
wanjf912/VQEngine
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support
wanjf912/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
wanjf912/UE4ShaderPluginDemo
A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4
wanjf912/GAAS
GAAS is an open-source program designed for fully autonomous VTOL(a.k.a flying cars) and drones. GAAS stands for Generalized Autonomy Aviation System.
wanjf912/CustomComputeExample
A project demonstrating how to use the RDG to run compute shaders in UE4.27