Pinned Repositories
AssetBundlePatch
Aurora
auto_refresh_shader_for_substance_painter
Auto Refresh Shader For Substance Painter
behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
behaviac4lua
behaviac for lua with blackboard ,tick and json
bullet-2.82-r2704
bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
com.unity.uiextensions
gdb_helper_for_lua53
print lua stack of a coredump
live_link_unity_for_substance_painter
wanliyun's Repositories
wanliyun/auto_refresh_shader_for_substance_painter
Auto Refresh Shader For Substance Painter
wanliyun/behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
wanliyun/behaviac4lua
behaviac for lua with blackboard ,tick and json
wanliyun/bullet-2.82-r2704
wanliyun/bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
wanliyun/com.unity.uiextensions
wanliyun/gdb_helper_for_lua53
print lua stack of a coredump
wanliyun/live_link_unity_for_substance_painter
wanliyun/HLSLDecompiler
HLSL Decompiler forked from 3Dmigoto
wanliyun/jenkinsTest
测试Jenkins
wanliyun/lua-emathlib
a lua lib, provice function like sin cos pow assure same result cross platform
wanliyun/luasocket
Network support for the Lua language
wanliyun/misc
wanliyun/NaughtyAttributes
Attribute Extensions for Unity
wanliyun/ocr_lang_translator
wanliyun/Password-Manager-Unity-App
A Unity Application written in C#
wanliyun/PerObjectShadowSRP
Per-object shadow implementation using Unity SRP.
wanliyun/psa2bip
wanliyun/pytorch3d
PyTorch3D is FAIR's library of reusable components for deep learning with 3D data
wanliyun/recastnavigation
Navigation-mesh Toolset for Games
wanliyun/renderdoc
RenderDoc is a stand-alone graphics debugging tool.
wanliyun/skynet
A lightweight online game framework
wanliyun/slua
Fastest lua binding via static code generating for Unity3D and mono.
wanliyun/sproto
Yet another protocol library like google protocol buffers , but simple and fast.
wanliyun/TAA_Unity_URP
Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline
wanliyun/UnityCsReference
Unity C# reference source code
wanliyun/UnityURP-MobileScreenSpacePlanarReflection
Reusable RendererFeature of MobileScreenSpacePlanarReflection
wanliyun/URP-12-GammaUIAndSplitResolution
线性工作流下,场景相机和UI相机,独立的分辨率,并且UI能够保持在 Gamma 颜色空间下工作
wanliyun/wiki
my wiki page
wanliyun/xLua
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.