Being developed using Unreal Engine 5.2 to learn MASS
5000(at startup) Zombies moving towards player car while avoiding each other and getting run over.
Zombies :
- They have a single animation made with AnimToTexture plugin.
- Their UV Channel 0 is overrided by AnimToTexture plugin(mesh problem) :( so they look a bit off when you close in on them.
- All of the meshes are Static Mesh Instance.
- They avoid eachother while moving towards player.
Zombie Killing :
- (Not Used) Killing Them With Collision :
- To do this i had to use actors and that cut down fps by half.
- Also you have to tinker with LOD too much to get even a okay result.
- Killing Them With UKismetMathLibrary::IsPointInBox
- UKillZombiesInAreaProcessor checks every frame for overlaps.
- Allowed me to use Static Mesh Instance in all Zombies.
- Its a hardcoded box.
Performance :
- Fps is 25-30 in startup and goes up when killing zombies.
- I have a good gaming pc(3060ti 5600x) so 30fps is not fantastic.
- It could be way better probably. I will try to improve over time