This is an unofficial and experimental tool for exporting models of Crash Bandicoot 2 and Crash Bandicoot 3. For now, the tool is very primitive and written in the free edition of GameMaker 7.0 and depends on CrashEdit.
Usage:
-
Download CrashEdit if you don't have it already (github.com/ughman/CrashEdit)
-
Download the ZIP (this repository) and extract the ZIP in a directory
-
Think of what model you want to extract. Create another directory inside the directory for that model, for example "penguin".
-
Using CrashEdit, export one animationframe and the corresponding 5 items of the model that you want to export to the same directory. They must have the following names:
- "frame"
- "item0"
- "item1"
- "item2"
- "item3"
- "item4"
- "item5" (only if it exists)
- Run CB2Export.exe You are asked for the foldername, type in the directory for your model - for example: "penguin" (without the quotes) After this you must specify wether it is an Crash Bandicoot 2 or Crash Bandicoot 3 model, typing "2" or "3" After this you can see the data for the model if you are interested.
- Press Enter and give up the filename, press 'OK'
- Enjoy your model!
New findings and suggestions are always welcome, so feel free to make a new issue on this repository