/StillWaiting

"stop waiting for godot" game jam game

Primary LanguageGAP

STILL WAITING for godot's 3d physics and collision detection (specifically move_and_slide) to stop being extremely buggy.

A proof-of-concept 3d dungeon action game with randomly generated labyrinth layouts.

Game content licensed under the MIT license.

Copyright 2021 Alexander "Wareya" Nadeau <wareya@gmail.com>

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Contains the font Merienda One, licensed under the OFL. See MeriendaOne-Regular-OFL.txt for details.

Assets used:

https://opengameart.org/content/lowpoly-survival-pack

https://opengameart.org/content/lowpoly-rpg-characters

https://opengameart.org/content/animated-mech-pack

https://opengameart.org/content/tileable-grass-textures-set-1

https://opengameart.org/content/tileable-bricks-ground-textures-set-1

https://opengameart.org/content/mountain-skyboxes

The map tile mesh geometry was hand-made in blender.