warzes's Stars
TokisanGames/Terrain3D
A high performance, editable terrain system for Godot 4.
QianMo/GPU-Gems-Book-Source-Code
:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
idmillington/cyclone-physics
The Physics engine that accompanies the book "Game Physics Engine Design"
gszauer/GamePhysicsCookbook
Source code for Game Physics Cookbook
GPUOpen-LibrariesAndSDKs/V-EZ
weigert/territory
3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation
jhhoward/WolfensteinCGA
Wolfenstein 3D with a CGA renderer
expressobits/character-controller
Modular Character Controller for Godot 4. Includes FPS version with headbob and camera movement. (Walk, Crouch, Sprint, Swim and Fly Mode).
glampert/vectormath
Modified version of Sony's open sourced vector and matrix math library.
sergcpp/Ray
Embeddable physically based renderer
NVIDIAGameWorks/NRI
Low-level abstract render interface
Mindty-Kollektiv/tdme2
TDME2 - ThreeDeeMiniEngine2 is a lightweight, multi-platform 3D engine including tools suited for 3D game/application development using C++, Mini(t)Script, GLSL, ...
zhangbaochong/Tiny3D
a simple c++ soft raster renderer 简单的光栅化渲染器
badlogic/r96
Repository for the blog post series "Rendering like it's 1996"
dtecta/solid3
SOLID - Software Library for Interference Detection
RandyGaul/player2d
Educational demo implementing a swept 2D character controller
petitg1987/urchinEngine
Game engine library: 3D, Physics, Sound, Network, IA, Map Editor
mausimus/rtdoom
Doom-style graphics engine in modern C++
SaschaWillems/VulkanInfiniteProceduralTerrain
Playground for doing procedurally infinite terrain rendering experiments with Vulkan
Kazade/bounce
Bounce is a 3D physics engine for games.
nitrocaster/OPCODE
Optimized Collision Detection
mateusz83/msRay
This is my AMIGA/PC Raycaster project. The main engine files are OS independent, so it can be easly adapted to OS that uses RGBA buffer rendering.
andrew-lim/sw3dcpp
Personal C/C++ 3D Software Rasterizer
CobaltXII/Tempest
A terrain editor written in C++11 using OpenGL
ProfJski/RaylibOpOverloads
C++ Operator Overloads for RayLib
anselnettles/doom-nukem
This C project is about creating a 3D polygonal game with ray-casting technique, that utilizes no GPU. Just like the breakthrough shooter games in the 90s. As of January 24th 2023, this is a collaboration project with @Dofidog and @UItsi.
frabbani/polysoup
Polygon soup collision C library - bounding sphere/spheroid traversal
ucsd-cse125-sp22/cse125-sp22-group5
Overcross, a 3D multiplayer FPS game.
nxnxu/adrenaline
A 3D Shooting Game Made Using C++ And OpenGL
rowanlovejoy/bounding-box
Repo for Bounding Box game.