wasimkhana
👋 Hi, I'm Wasim, a passionate software engineer and tech enthusiast dedicated to lifelong learning. I thrive on sharing my knowledge and mentoring new techies.
UpworkIslamabad, Pakistan
Pinned Repositories
5.22-LAB-Program-Soccer-team-roster-solved
This program will store roster and rating information for a soccer team. Coaches rate players during tryouts to ensure a balanced team. (1) Prompt the user to input five pairs of numbers: A player's jersey number (0 - 99) and the player's rating (1 - 9). Store the jersey numbers in one int array and the ratings in another int array. Output these arrays (i.e., output the roster). (3 pts) Ex: Enter player 1's jersey number: 84 Enter player 1's rating: 7 Enter player 2's jersey number: 23 Enter player 2's rating: 4 Enter player 3's jersey number: 4 Enter player 3's rating: 5 Enter player 4's jersey number: 30 Enter player 4's rating: 2 Enter player 5's jersey number: 66 Enter player 5's rating: 9 ROSTER Player 1 -- Jersey number: 84, Rating: 7 Player 2 -- Jersey number: 23, Rating: 4 ... (2) Implement a menu of options for a user to modify the roster. Each option is represented by a single character. The program initially outputs the menu, and outputs the menu after a user chooses an option. The program ends when the user chooses the option to Quit. For this step, the other options do nothing. (2 pt) Ex: MENU u - Update player rating a - Output players above a rating r - Replace player o - Output roster q - Quit Choose an option: (3) Implement the "Output roster" menu option. (1 pt) Ex: ROSTER Player 1 -- Jersey number: 84, Rating: 7 Player 2 -- Jersey number: 23, Rating: 4 ... (4) Implement the "Update player rating" menu option. Prompt the user for a player's jersey number. Prompt again for a new rating for the player, and then change that player's rating. (1 pt) Ex: Enter a jersey number: 23 Enter a new rating for player: 6 ... (5) Implement the "Output players above a rating" menu option. Prompt the user for a rating. Print the jersey number and rating for all players with ratings above the entered value. (2 pts) Ex: Enter a rating: 5 ABOVE 5 Player 1 -- Jersey number: 84, Rating: 7 ... (6) Implement the "Replace player" menu option. Prompt the user for the jersey number of the player to replace. If the player is in the roster, then prompt again for a new jersey number and rating. Update the replaced player's jersey number and rating. (2 pts) Ex: Enter a jersey number: 4 Enter a new jersey number: 12 Enter a rating for the new player: 8
AIIntrusionDetector
AIIntrusionDetector is a desktop application that analyze the network flow and detect instrusions using Machine learning.
assessment-project
LOFO restApp
go-concurrency-part1
Go concurrent programming practice with examples.
go-simple-webapp
This repo includes basic of web application in golang.
goblockchain
A simple blockchain in golang to practice the core idea.
golang-developer-roadmap
Roadmap to becoming a Go developer in 2020
HackerRank
first time github practice to get familiar with it
NIDS-related-research-papers
ustore-auth
To practice microservice in golang using goswagger.
wasimkhana's Repositories
wasimkhana/personal-website-Artaghal
personal-website-Artaghal created by GitHub Classroom
wasimkhana/code_snippets
wasimkhana/banglore-home-price-prediction-model
wasimkhana/personal-website-nuxt-starter
wasimkhana/Real-World_Vue-3
Example app for Vue Mastery's Real World Vue 3 course
wasimkhana/Intro_2_Vue
wasimkhana/NIDS-related-research-papers
wasimkhana/NIDS_APP
wasimkhana/datasciencecoursera
Data Science Repo and blog for John Hopkins Coursera Courses. Please let me know if you have any questions.
wasimkhana/AIIntrusionDetector
AIIntrusionDetector is a desktop application that analyze the network flow and detect instrusions using Machine learning.
wasimkhana/PythonPackagingTutorial
wasimkhana/LogisticRegre_titanic_Dataset
Implementing logistic regression on titanic dataset using jupyter notebook.
wasimkhana/LogisticRegression_titanic_dataset
Implementing logistic regression on titanic dataset.
wasimkhana/5.22-LAB-Program-Soccer-team-roster-solved
This program will store roster and rating information for a soccer team. Coaches rate players during tryouts to ensure a balanced team. (1) Prompt the user to input five pairs of numbers: A player's jersey number (0 - 99) and the player's rating (1 - 9). Store the jersey numbers in one int array and the ratings in another int array. Output these arrays (i.e., output the roster). (3 pts) Ex: Enter player 1's jersey number: 84 Enter player 1's rating: 7 Enter player 2's jersey number: 23 Enter player 2's rating: 4 Enter player 3's jersey number: 4 Enter player 3's rating: 5 Enter player 4's jersey number: 30 Enter player 4's rating: 2 Enter player 5's jersey number: 66 Enter player 5's rating: 9 ROSTER Player 1 -- Jersey number: 84, Rating: 7 Player 2 -- Jersey number: 23, Rating: 4 ... (2) Implement a menu of options for a user to modify the roster. Each option is represented by a single character. The program initially outputs the menu, and outputs the menu after a user chooses an option. The program ends when the user chooses the option to Quit. For this step, the other options do nothing. (2 pt) Ex: MENU u - Update player rating a - Output players above a rating r - Replace player o - Output roster q - Quit Choose an option: (3) Implement the "Output roster" menu option. (1 pt) Ex: ROSTER Player 1 -- Jersey number: 84, Rating: 7 Player 2 -- Jersey number: 23, Rating: 4 ... (4) Implement the "Update player rating" menu option. Prompt the user for a player's jersey number. Prompt again for a new rating for the player, and then change that player's rating. (1 pt) Ex: Enter a jersey number: 23 Enter a new rating for player: 6 ... (5) Implement the "Output players above a rating" menu option. Prompt the user for a rating. Print the jersey number and rating for all players with ratings above the entered value. (2 pts) Ex: Enter a rating: 5 ABOVE 5 Player 1 -- Jersey number: 84, Rating: 7 ... (6) Implement the "Replace player" menu option. Prompt the user for the jersey number of the player to replace. If the player is in the roster, then prompt again for a new jersey number and rating. Update the replaced player's jersey number and rating. (2 pts) Ex: Enter a jersey number: 4 Enter a new jersey number: 12 Enter a rating for the new player: 8
wasimkhana/ShellScript
In this repo I am adding the basic code file to learn ShellScript
wasimkhana/PythonRegEx
The regular expression are explained
wasimkhana/SQL-exercise
Practice with "Real" SQL Problems
wasimkhana/u-ahmedofficial
Public Repository to showcase the README.
wasimkhana/stanford-cs-229-machine-learning
VIP cheatsheets for Stanford's CS 229 Machine Learning
wasimkhana/StackOverflow
https://blog.pother.ca/StackOverflow/ Code and Examples to accompany my answers and questions on the StackOverflow website.
wasimkhana/workshop