Team members: Wayne Wu, Leo Liang
- Bug 1: Syntax error (vec should be vec2) -> found the bug by compiling
- Bug 2: uv should be uv2 -> found this by reading the code
- Bug 3: glm::reflect should be normalized -> found this by going to stack overflow and looking at reflect example
- Bug 4: eye in glm reflect should be the incident ray -> found this by asking Adam