Dual mesh library for my polygon map generator projects. Feel free to use this, but it’s not a stable library and I do make breaking changes. The create.js interface is the most likely to change in the future.
Documentation is here, but it’s a bit rough. See my blog post about centroid polygons and my blog post about the dual mesh data structure for the history. Those blog posts used the names “seeds, edges, triangles” but now I call them “regions, sides, triangles”, and I use “ghost” elements to eliminate the boundaries.
The naming convention is: x_name_y
takes type x (r, s, t) as input and produces type y (r, s, t) as output. For example, s_begin_r
is a function that takes a side (s) as input and returns a region (r), and could be called r = mesh.s_begin_r(s)
.
For efficiency, the accessors never allocate new arrays, but take a parameter where the result should be written:
let out_r = [];
mesh.t_circulate_r(out_r, t);
// output written into out_r
For convenience, they also return the array, so this works:
let out_r = mesh.t_circulate_r([], t);
- delaunator to build the Delaunay triangulation
- poisson-disk-sampling to choose evenly spaced points