Radiant is the open source cross platform level editor for idTech games like Quake III Arena.
There are at least three competing versions out there:
- ☐ GtkRadiant build 1.6 (a continuation of GtkRadiant 1.4, maintained by TTimo);
- ☑ NetRadiant build 1.5 a continuation of the GtkRadiant 1.5, maintained by Xonotic);
- ☐ NetRadiant-custom build 1.5 (an early fork of NetRadiant, maintained by Garux).
(There are more versions, including DarkRadiant which actually ships in the Ubuntu universe.)
This repository contains build tools to build Debian/Ubuntu packages for NetRadiant along with the q3map2 compiler and bspc bot file builder.
In the releases section, you might find some precompiled debian packages... if you're lucky. But if there aren't any, building for your specific Debian derivative should be a breeze.
Using Docker:
./Dockerfile.build [ubuntu/focal]
If the build succeeds, the built Debian packages are placed inside (a
subdirectory of) Dockerfile.out/
.
The files may look similar to these:
- 16,411 netradiant_1.5.0+20220215+3-0wjd1+ubu20.04_amd64.buildinfo - 3,026 netradiant_1.5.0+20220215+3-0wjd1+ubu20.04_amd64.changes - 2,225,780 netradiant_1.5.0+20220215+3-0wjd1+ubu20.04_amd64.deb - 11,584 netradiant_1.5.0+20220215+3-0wjd1+ubu20.04.debian.tar.xz - 1,333 netradiant_1.5.0+20220215+3-0wjd1+ubu20.04.dsc - 9,997,240 netradiant_1.5.0+20220215+3.orig.tar.gz - 26,300,636 netradiant-dbgsym_1.5.0+20220215+3-0wjd1+ubu20.04_amd64.ddeb - 616,240 netradiant-game-quake3_1.5.0+20220215+3-0wjd1+ubu20.04_all.deb
The netradiant*.orig.tar.gz
contains source files from multiple
repositories. With SOURCE_VERSION
files in the directories,
recording the exact versions. (NOTE: For the gamepacks, exact versions
are not recorded.)
The netradiant*.deb
holds files in:
- /usr/bin (netradiant) - /usr/lib/x86_64-linux-gnu/netradiant (plugins and modules) - /usr/lib/x86_64-linux-gnu/netradiant (also: bspc, mbspc, q2map, q3map2..) - /usr/share/netradiant (arch independent data files, images)
The netradiant-game-quake3*.deb
holds files in:
- /usr/share/netradiant/gamepacks/games/q3.game - /usr/share/netradiant/gamepacks/q3.game (game data)
Starting should be a matter of running netradiant
:
$ dpkg -L netradiant | grep ^/usr/bin/ /usr/bin/netradiant
Tools have been moved to the libdir, so they don't conflict with possible other radiant installs:
$ dpkg -L netradiant | grep '^/usr/lib/x86_64-linux-gnu/netradiant/[^/]*$' /usr/lib/x86_64-linux-gnu/netradiant/bspc /usr/lib/x86_64-linux-gnu/netradiant/bspc.ttimo /usr/lib/x86_64-linux-gnu/netradiant/daemonmap /usr/lib/x86_64-linux-gnu/netradiant/h2data /usr/lib/x86_64-linux-gnu/netradiant/mbspc /usr/lib/x86_64-linux-gnu/netradiant/q2map /usr/lib/x86_64-linux-gnu/netradiant/q3data /usr/lib/x86_64-linux-gnu/netradiant/q3map2 /usr/lib/x86_64-linux-gnu/netradiant/qdata3
Game configuration will be stored in ~/.config/netradiant
:
$ find ~/.config/netradiant -type f | sort ~/.config/netradiant/global.pref ~/.config/netradiant/prtview.ini ~/.config/netradiant/q3.game/local.pref ~/.config/netradiant/q3.game/shortcuts.ini ~/.config/netradiant/radiant.log ~/.config/netradiant/XMLDump.xml
If you set paths as follows:
EnginePath = /usr/share/netradiant/gamepacks/q3.game/
Then shader lists are scanned in this order (continues even when found):
/usr/share/netradiant/gamepacks/q3.game/baseq3/scripts/shaderlist.txt ~/.q3a/baseq3/scripts/shaderlist.txt /usr/share/netradiant/base/scripts/shaderlist.txt
And shader image locations are scanned in this order (stops when found):
/usr/share/netradiant/base/textures/common/watercaulk.jpg ~/.q3a/baseq3/textures/common/watercaulk.jpg /usr/share/netradiant/gamepacks/q3.game/baseq3/textures/common/watercaulk.jpg /usr/share/netradiant/base/textures/common/watercaulk.tga ~/.q3a/baseq3/textures/common/watercaulk.tga /usr/share/netradiant/gamepacks/q3.game/baseq3/textures/common/watercaulk.tga /usr/share/netradiant/base/textures/common/watercaulk.png ~/.q3a/baseq3/textures/common/watercaulk.png /usr/share/netradiant/gamepacks/q3.game/baseq3/textures/common/watercaulk.png
See README-quake3.rst for Quake3 specific setup.
- See if we can find an appropriate version better than 1.5.0+20220215+3.
- Check if netradiant-custom is better suited for map Quake3 editing, see: Garux/netradiant-custom#7
- Document/decide on handling the gamepacks:
- do we want to record source versions, we don't right now;
- use quake3 instead of q3 for naming, because of better findability;
- only put one game in a gamepack, we may want to manually create gamepacks: the gtkradiant versions contain more contents (example maps).
- Check if we need gnome-themes-extra, gtk2-engines-murrine, libcanberra-gtk-module, which are listed in the control file.
- Right now there is only a tiny index.html in /usr/share/netradiant/docs. We could move that to /usr/share/doc/netradiant.
- The netradiant-game-quake3 has plenty of docs in /usr/share/netradiant/gamepacks/q3.game/docs. Do we want to move that to /usr/share/doc/netradiant?