Tutorial Loading World & convert to lower versions.
Ps: You also have to convert/save TerrainLight as OZJ (JPG) if need.
https://www.youtube.com/watch?v=uM_FCUafc5E
This is an in-game WorldEditor for Mu Online Season 16e1 (Main version : 1.19.46)
(No support for other versions)
Main 1.19.46 unpacked by me can be found here: "https://github.com/VD1988/MuOnline_S16_Lgd/tree/main/Main"
It's been testing with server files released by MuLegend.
For server installation helps, please visit "https://forum.ragezone.com/f197/release-legend-mu-client-amp-1195391/".
Beside the server, you also need to add codes to load the WorldEditor dynamic library into client's Main.dll source (also released by MuLegend).
Copy these lines to Main.cpp :
HINSTANCE hInstance = LoadLibraryA("Plugins\\WorldEditor.dll");
if (!hInstance)
MessageBoxA(NULL, "Could not load the WorldEditor.dll", "ERROR", MB_OK);
Or hooking directly to main.exe is also OK.
Then remember to copy-paste "Plugins" folder to the client location.
// MuOnline-Client
// |- main.exe
// |- Main.dll
// |--Plugins
// |-WorldEditor.dll
// |-Config.ini
// ...
//