before uysing make sure to update the offsets for - `dwLocalPlayer` - `dwBaseNetworkable` - `dwCameraManager` 1. **build the project** Make sure the project builds without any errors. 2. **Update Offsets:** Once the build is successful, update the following offsets: - `dwLocalPlayer` - `dwBaseNetworkable` - `dwCameraManager` if u havent opened `RustClient.exe` directory image file (`images/image.png`), ensure it looks like this: (`_HackThread`) this will jst always update the game memory void _HackThread( void ) { using framerate = std::chrono::duration<int, std::ratio<1, 30>>; auto tp = std::chrono::system_clock::now( ) + framerate { 1 }; while ( true ) { g_pLocalPlayer = ReadPhysMemory<CLocalPlayer*>( kinterface->ModuleBase + IOffset::dwLocalPlayer ); g_pBaseNetworkable = ReadPhysMemory<CBaseNetworkable*>( kinterface->ModuleBase + IOffset::dwBaseNetworkable ); g_pEntity->Update( ); std::this_thread::sleep_until( tp ); tp += framerate { 1 }; } } mov eax, kinterface->ModuleBase add eax, IOffset::dwBaseNetworkable call ReadPhysMemory<CBaseNetworkable*> mov g_pBaseNetworkable, eax ; Update entity mov eax, g_pEntity call Update ; Sleep until the next frame mov eax, [tp] call std::this_thread::sleep_until add [tp], framerate { 1 } jmp _LoopStart ``` ; get the process ID and base addresses mov eax, xorstr_( "RustClient.exe" ) call kinterface->PID mov eax, kinterface->tPID call kinterface->GetProcessBase mov kinterface->ProcessBase, eax mov eax, xorstr_( L"GameAssembly.dll" ) call kinterface->GetModuleBase mov kinterface->ModuleBase, eax ; find the window and start thread mov eax, xorstr_( "UnityWndClass" ) mov edx, xorstr_( "Rust" ) call FindWindowA mov overlay->hTargetWindow, eax ; create and run the hack thread call create_thread mov rax, overlay_thread call std::thread::join you can edit this source code howebver you want => https://github.com/sleep46/oxizide/tree/main/Oxidize/Driver some of you would prob get errors like these -> https://github.com/sleep46/oxizide/blob/main/images/erros.png , but don worry about it akk files build