./bootstrap
./configure
make run
- Guile OpenGL
- Runge-Kutta 4th order
- Brian Mirtich et al.: Impulse-based simulation of rigid bodies
- Brian Mirtich: Impulse-based Dynamic Simulation of Rigid Body Systems
- Rahil Baber: A correction to Brian Mirtich's thesis
- Robert F. Stengel: Lectures on aircraft flight dynamics
- Baraff: Physically Based Modeling: Principles and Practice
- Collision response
- List of moments of inertia
- Physics Simulations (source)
- Thomas Jakobsen: Advanced Character Physics
- Quaternion differentiation
- Kawachi et al.: Simulation of Rigid Body Motion with Impulsive Friction Force
- Space simulator project
- David Baraff: Rigid Body Simulation I
- David Baraff: Rigid Body Simulation II
- Ruspini et al.: Collision/contact models for the dynamic simulation of complex environments
- Hecker: How to simulate a ponytail (part 1, part 2)
- Cline: Rigid body simulation with contact and constraints
- Souto: Video game physics tutorial i
- Souto: Video game physics tutorial ii
- Souto: Video game physics tutorial iii
- Anitescu et al.: Formulating Dynamic Multi-rigid-body Contact Problems with Friction as Solvable Linear Complementary Problems
- Brian Mirtich: Rigid Body Contact: Collision Detection to Force Computation