A small client using pine that can read and write from an active game's memory It's mainly based around PINE and can be used to test anything memory wise with read / write capabilities. There's a small included PS2Math.h that has a basic definition for Vector types and a stub for Matrix types though nothing's implemented currently in the matrix's
weirdbeardgame/FatalExperiments
A small client using pine that can read and write from an active game's memory
C++