Pinned Repositories
AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
away3d-particles-system
A particle system based on Stage3D for Away3D engine
Awesome-Unity-Shader
:boat: 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
bepuphysics1int
Pure C# deterministic fixed-point 3D real time physics simulation library
BookUI4Unity
Make books on uGUI
ChangeEQForUnity
unity换装系统,包含mesh和material合并。源码来自于github,我只是加了详细的中文注释。
CSharp_Garbage_Code_Generater
C# Garbage Code Generater/ C#垃圾代码生成器
Deep-Flow-Guided-Video-Inpainting
pytorch implementation for "Deep Flow-Guided Video Inpainting"(CVPR'19)
Demo
一些Unity 功能测试的Demo合集
hexpath
Javascript implementation of A* Pathfinding on isometric Hexagons
weixiaofan's Repositories
weixiaofan/AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
weixiaofan/Awesome-Unity-Shader
:boat: 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
weixiaofan/Deep-Flow-Guided-Video-Inpainting
pytorch implementation for "Deep Flow-Guided Video Inpainting"(CVPR'19)
weixiaofan/Demo
一些Unity 功能测试的Demo合集
weixiaofan/Entitas-CSharp
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
weixiaofan/game-book-list
good good study,day day up
weixiaofan/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
weixiaofan/GameDevTools
weixiaofan/Grasscutter
A server software reimplementation for a certain anime game.
weixiaofan/HexMapAndFindPath
六边形地图及寻路
weixiaofan/hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
weixiaofan/Infinity
Talk is cheap, Show me the code
weixiaofan/my-git
Individual collecting material of learning git(有关 git 的学习资料)
weixiaofan/n2n-watermark-remove
基于noise2noise修改的深度学习去水印项目。
weixiaofan/NavMeshComponents
High Level API Components for Runtime NavMesh Building
weixiaofan/noise2noise
An unofficial and partial Keras implementation of "Noise2Noise: Learning Image Restoration without Clean Data"
weixiaofan/PathfindingAlgorithm
weixiaofan/puremvc-csharp-standard-framework
PureMVC Standard Framework for C#
weixiaofan/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
weixiaofan/swc
Rust-based platform for the Web
weixiaofan/TaTa
Shaders,Demos,and so on
weixiaofan/TimelineParticleControl
An example of controlling particle system from timeline.
weixiaofan/UnityBookPageCurl
Page curl effect for Unity3d using UGUI
weixiaofan/UnityHexagonLibrary2d
A library to manage 2D hexagonal tiles in Unity.
weixiaofan/UniversalRP
本项目是 UniversalRP 的扩展库 修复线性空间中的 UI 透明度差异问题 能够让 UI 设计师在 Unity 中保持原有的 sRBG 工作流.
weixiaofan/URP-12-Extension
URP-12-Extension
weixiaofan/URP-12-GammaUIAndSplitResolution
线性工作流下,场景相机和UI相机,独立的分辨率,并且UI能够保持在 Gamma 颜色空间下工作
weixiaofan/v2rayNG
A V2Ray client for Android, support Xray core and v2fly core
weixiaofan/visual-chatgpt
Official repo for the paper: Visual ChatGPT: Talking, Drawing and Editing with Visual Foundation Models
weixiaofan/xasset
全面可靠的 Unity 资源系统。支持 Android、iOS、Windows、OSx、WebGL等平台。