Pinned Repositories
15-466-f20-framebuffer
Framebuffer rendering examples
15-466-f21-base0
Base code for game0: Not Pong (http://graphics.cs.cmu.edu/courses/15-466-f21/game0.html)
15-466-f21-base1
Base code for game1: Sprite-Based Game (http://graphics.cs.cmu.edu/courses/15-466-f21/game1.html)
15-466-f21-base2
Base code for game2: The Virtual World (http://graphics.cs.cmu.edu/courses/15-466-f21/game2.html)
15-466-f21-base3
Base code for game3: Require Sound (http://graphics.cs.cmu.edu/courses/15-466-f21/game3.html)
AccIII
Accelerometer Array Generation III
AccIIIUI
ML_in_Signal_Processing_Proj
MyScotty3D
SRAAL_Realization
My attempt to implement the State-Relabeling Adversarial Active Learning algorithm. Reference: https://arxiv.org/pdf/2004.04943.pdf
wenxuanou's Repositories
wenxuanou/SRAAL_Realization
My attempt to implement the State-Relabeling Adversarial Active Learning algorithm. Reference: https://arxiv.org/pdf/2004.04943.pdf
wenxuanou/15-466-f21-base0
Base code for game0: Not Pong (http://graphics.cs.cmu.edu/courses/15-466-f21/game0.html)
wenxuanou/15-466-f21-base1
Base code for game1: Sprite-Based Game (http://graphics.cs.cmu.edu/courses/15-466-f21/game1.html)
wenxuanou/15-466-f21-base2
Base code for game2: The Virtual World (http://graphics.cs.cmu.edu/courses/15-466-f21/game2.html)
wenxuanou/15-466-f21-base3
Base code for game3: Require Sound (http://graphics.cs.cmu.edu/courses/15-466-f21/game3.html)
wenxuanou/15-466-f21-base4
Base code for game4: Choice-Based Game (http://graphics.cs.cmu.edu/courses/15-466-f21/game4.html)
wenxuanou/15-466-f21-base5
Base code for game5: Walking Simulator (http://graphics.cs.cmu.edu/courses/15-466-f21/game5.html)
wenxuanou/15-466-f21-base6
Base code for game6: Multiplayer (http://graphics.cs.cmu.edu/courses/15-466-f21/game6.html)
wenxuanou/18786_hw1p2
wenxuanou/ad-xolib
C++ library for Parsing OpenScenario (1.1.1) & OpenDrive files (1.7) ASAM Specifications
wenxuanou/bevfusion
[ICRA'23] BEVFusion: Multi-Task Multi-Sensor Fusion with Unified Bird's-Eye View Representation
wenxuanou/carla
Open-source simulator for autonomous driving research.
wenxuanou/command-line-tutorial
wenxuanou/EDGE
Official PyTorch Implementation of EDGE (CVPR 2023)
wenxuanou/gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
wenxuanou/libOpenDRIVE
Small, lightweight C++ library for handling OpenDRIVE files
wenxuanou/ListenDenoiseAction
Code to reproduce the results for our SIGGRAPH 2023 paper "Listen Denoise Action"
wenxuanou/madmom
Python audio and music signal processing library
wenxuanou/MagicDrive
[ICLR24] Official implementation of the paper “MagicDrive: Street View Generation with Diverse 3D Geometry Control”
wenxuanou/nerf-pytorch
A PyTorch implementation of NeRF (Neural Radiance Fields) that reproduces the results.
wenxuanou/nerfstudio
A collaboration friendly studio for NeRFs
wenxuanou/Open3D
Open3D: A Modern Library for 3D Data Processing
wenxuanou/osm2xodr
converter for OpenStreetMaps to OpenDrive roads - for use with Carla or other things
wenxuanou/ros-bridge
ROS bridge for CARLA Simulator
wenxuanou/SimplerEnv
Evaluating and reproducing real-world robot manipulation policies (e.g., RT-1, RT-1-X, Octo) in simulation under common setups (e.g., Google Robot, WidowX+Bridge)
wenxuanou/SuGaR
Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering (CVPR 2024)
wenxuanou/vaal
Variational Adversarial Active Learning (ICCV 2019)
wenxuanou/VisualGLM-6B
Chinese and English multimodal conversational language model | 多模态中英双语对话语言模型
wenxuanou/vulkan_playground
wenxuanou/wenxuanou.github.io
Personal page for random stuff.