Simple 2D engine with physics written in C++11.
External libraries:
Well, engine is quite simple now, so it features:
- Impulse-based physics engine (no, I'm not very-very smart, so at the moment it works with AABBs only)
- Raycasting (not very efficient, but I'm working on it)
- Component-based game objects (I stole this idea from Unity3D)
- Extensively used C++11 features
- Alas, that's all