Seven Years - A Seven Days to Die Overhaul

Set seven years after the world fell apart and the dead started trying to eat us. The living have started to take back the world again. You have been flown to an area that hasn't been visited in a long while in search of more supplies for the coming winter months. You home colony has finally reached 1000 strong but with this, the demands have grown.

As a field operative, your job is to go out and find resources to send home. This is what you were doing when your helicopter had a mechanical failure and crash landed. Can you gather the supplies needed to keep home alive while keeping yourself alive too? What new threats will you have to deal with?

This Overhaul is still in beta and not complete. Feedback is needed and appriciated.

Compatibility

Latest version is working with Alpha 20.4 Untested for multiplayer so far

Installation

Drop all of the modlets contained in this overhaul into your mods folder. That should be it. Nothing special.

This overhaul was written without any other mods or molets installed. Currently, it is meant to be stand alone with no other mods installed. I will add a compatability list for popular mods that will work with this overhaul.

Changelog

v0.4 Release - 5/6/2022

New Things

  • Added Infirmary and moved all medical item recipes to it.
  • Added Coffee Maker, Commercial Coffee Maker, and Soda Machine as workstations. They all handle drink recipes. All vanilla drinks have been updated and recipes moved to respective work stations.
  • Broken Workbenches, Cement Mixers, and Chemistry Stations now harvest to working ones. Recipes had their restrictions removed. Campfires are unchanged.
  • Added Carpentry Saw and Furniture Workbench as workstations. Currently they do nothing. Table Saws now harvest to a Carpentry Saw.

Fixes

  • Fixed bug where marlene was dropping too many clothing items and lumberjack and big mama were dropping nothing.
  • Balanced compost recipes and added birdnest as a compostable. Crysanthymum was removed from the composter.
  • Fixed double dirty suits pants and missing suit jacket recipes in the washing machine.
  • Fixed all xpath warnings for missing results.

v0.3 Release - 5/3/2022

New Things

  • Added Appliance Parts as an item. These can be broken down into various resources.
  • Added recipes to Trash Compactor to breakdown small appliances in Appliance Parts.
  • Zombies now drop new dirty laundry items similar to what they are wearing.
  • Added Wood Ash, Lye, and Laundry Soap as items with recipes for each.
  • Added Washing Machine workstation. These are used to clean and package apparel items for shipment home. Use laundry soap and dirty clothes to clean them. Add a little plastic packaging to package them up for storage or shipment.
  • Added new blocks to storage harvesting including: Coolers (all colors), Trash Cans (all types), Bird Nests, Bags (all types) and Luggage

Fixes

  • Adjusted plastic trash items conversion in a trash compactor to product slightly more plastic.
  • Fix Dog House harvesting issues and remove xpath warnings.
  • Balance economy values and harvesting rules for paper and metal pallets.
  • Fix bug where negative experience was being applied after a player leveled motherlode perk and harvesting a pallet.
  • Toasters can now be picked up similar to base game chairs.
  • Update to questline adding new missions and adjusting beginning ones. Still pre-chapter one.

v0.2 Release - 4/26/2022

  • Initial Beta Release of the overhaul.

Contact Information

Do you like where this overhaul is going? Do you have suggestions? Did you find something wonky? Please open an issue on this repository and I will answer as soon as I can.