Minecraft Server Java Edition (Spigot) plugin which adds game-changing climate change mechanics.
- GlobalWarming - - Supports Minecraft 1.14
- Developer Setup
- There is a Kanban board on Github where I'll be prioritizing work, feel free to help work on any of the tasks.
- Pull requests welcome! This is a very new project and I appreciate contributions.
- Adds the concept of greenhouse gases (CO2) in the worlds atmosphere
- Furnaces emit CO2 when players smelt items
- Farmed Animals emit CH4 when they are killed
- Trees (instantly) absorb CO2 when they grow from a sapling
- As CO2 levels rise, global temperature rises because of the Greenhouse Effect
- Ever had the hankering to turn a game meant for fun into an emulator of one of the modern world's toughest challenges?
- Observe the Prisoner's Dilemma first hand!
- Players are best off when they co-operate and agree to reduce their emissions
- However, each player typically believes they are better off for themselves to emit as much as they wish.
- Avoiding a Tragedy of the Commons might be fun! If the players don't play nice and end up dealing with the consequences, they might decide to agree to fix the planet.
- Every furnace burn causes a "Contribution" to emissions with an associated numerical value (based on the model)
- Every tree growth causes a "Reduction" from emissions with an associated numerical value (based on the model)
- The global temperature is a function of the net global carbon score.
- As the global temperature rises, the frequency and severity of negative climate damages increases.
- Players can purchase "carbon offsets" which creates a tree-planting bounty for other players to fulfill.
- Designing a default model that doesn't quickly destroy worlds
- Efficiently applying in-game mechanics changes
- Scoreboard Integration - Players can compete for carbon neutrality! The worst polluters can be shamed.
- Economy Integration - Set up tree-planting bounties
- Carbon Scorecard - Each player can see their latest carbon footprint trends via the command line.
- Multi-world - Associate emissions in the end or nether worlds to the primary overworld with ease.
- Custom Models - The inner numerical workings are as configurable as possible. Set thresholds, probabilities, and distributions.
- Database storage - Load data on startup, queue DB changes to be done async and at intervals (instead of as they happen, that'd kill performance), and empty queue on shutdown.
- Highly configurable - Almost everything will have some degree of configuration to suit your server's needs.
- Efficient - Despite major mechanics changes and an extensive event listening setup, GlobalWarming is fast.
Higher temps inherit the damages from the lower temps
Global Temp | Effect 1 | Effect 2 | Effect 3 | Effect 4 |
---|---|---|---|---|
14.0 C | None | |||
15.0 C | Some mobs spawn less | some mobs spawn more | ||
16.0 C | +1 Sea level rise | Some fish die | Ice/Snow stops forming | |
17.0 C | +1 Sea level rise | Flora species growth stunted | Aquatic life stops spawning | Ocean flora/fauna die |
18.0 C | +1 Sea level rise | Area Potion Effect Clouds | Farm yields lower | Snow/Ice melts |
19.0 C | +1 Sea level rise | Forest Fires | Slower Health Regen | Frequent T-Storms |
20.0 C | +1 Sea level rise | Severe Forest Fires | Violent T-Storms | Permanent Slowness Effect |
These are just a sample of the possible effects, these will be configurable and implement randomness and probabilities.
Source: RIT "Climate Change: Science, Technology, and Policy" lecture slides
Source: RIT "Climate Change: Science, Technology, and Policy" lecture slides
- Species have a temperature range in which they can survive
- Plants also have niches (Sunlight, Temperature, Water, Nutrients, CO2, Soil, etc)
Source: RIT "Climate Change: Science, Technology, and Policy" lecture slides
Feel free to create issues on this GitHub project, or join the discord