- Stages
- Raster Stage - G-Buffer Gen + Post Processing
- Ray Tracing Stage - Shaodw/AO/Indirect Illum Sampling
- Compute Stage - Spatio Temporal Resample
- Pipeline Diagram
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G-Buffer Design
RGB A RT Position Hitness RT1 Albedo Roughness RT2 Normal Metallic RT3 Emissive Id RT4
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Acceleration Struture
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Rays per sample pixel
- [1 shadow] + [1 ao] + [1 secondary] + [1 secondary shadow] spp
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Shadow Sampling Illustration
-
Indirect Illumination Sampling Illustration
- Shadow&AO Reconstruction
- Illumination Reconstruction
- install visual studio 2019
- modify the "cd D:\Repos\DX12-HybridPipeline" in GenerateProjectFiles.bat to your root
- run the GenerateProjectFiles.bat script to build the vs project