Starting by playing around with thousands of particles I made a star-field. Then I animated it and gave it a 3D perspective effect. Well, then I needed a star ship. What good is a star ship that can't shoot lasers? So I made a laser by generating single pixels using pseudo random coordinates by controlling the boundary conditions. then I added some sounds... the TODOs never end.
To play use arrow keys and 'F' to fire laser
the goal has become to create a never ending randomly generated space game The parameter is that the game needs to retain a balance of playability and increasing difficulty the strategy is to keep the enemies from passing you to your Mothership and avoid self destruction
##To Run
- these instructions use Maven
- you must have Java installed on your machine
- download repo
- navigate to directory containing the pom file (top directory)
- enter in commandline: mvn exec:java -Dexec.mainClass="com.HEDgearSoftWare.app.Game" -e
##TODO:
- add pause button 'P'
- need to use a less intrusive sound for the players laser because if the player is used to a noisy sound it will be difficult for the other stimulus to make an impact. => loss of BOSS enemy effect. (Human senses are designed to detect change. Use it to have an ebb and flow)
- be able to toggle theme music on/off -'M'- and adjust volume '-' and '+'
- add weight/physics to cause ship to change direction in more realistic way.
- make stars move slower when player is moving down and faster when player is moving up. (1px?)
- create randomly generated enemy behaviour once generated consistent for that enemy
- create randomly generated enemy formations, cooperative behaviour
- create weapons. 3 modules of 10 components gives 1000 possible weapon types
- create super weapons for Bosses and player.
- Add explosions.
- Use Particles?
- or randomly splice exploding ship image
- Use size of image splice to adjust velocity away from explosion and life of particle
- perhaps redivide and explode splices above certain size
- or Both particles and fragments.
- Add ship thrusters
- thrusters only on when player moves forward?
- use particles with life to leave trail of exhaust
- create randomly generated yet consistent once generated enemy behaviour
- formations
- how long they fly in screen, move around, deploy weapons
- how often they deploy weapons
- Drone, Commander and Boss level ships and behaviour
- add Mothership health bar(status of how many ships have passed you)
- display extra lives (show ships left)
- add defense shield. player presses 'D'
- add super weapon.
- needs to recharge
- should have way to switch super weapon type
- have charge status bar on screen
- Player presses 'S'
- add teleportation.
- player presses 'A'
- the ship teleports to random place on screen and has chance of landing on enemy
- a device of last resort used when "anywhere is better than here only"
- add score
- add Splash Screen
- add credits to graphic designers and sound engineers.
- add high score