react-native-membrane-webrtc

react-native-membrane-webrtc is a React Native wrapper for membrane-webrtc-android and membrane-webrtc-ios. It allows you to quickly and easily create a mobile client app in React Native for Membrane server.

Documentation

API documentation is available here

Installation

Firstly install react-native-membrane with yarn or npm

yarn add @membraneframework/react-native-membrane-webrtc

or

npm install --save @membraneframework/react-native-membrane-webrtc

Expo plugin

If you're using development builds with eas build or bare workflow you can try using expo plugin to do the configuration below for you. Simply run:

expo install @membraneframework/react-native-membrane-webrtc

Add plugin to your app.json if it's not already added:

{
  "expo": {
    "name": "example",
    ...
    "plugins": [
      "@membraneframework/react-native-membrane-webrtc"
    ]
  }
}

On bare workflow run expo prebuild to configure the app, then run pod install. On development build eas build should take care of it.

Android

  1. Add camera and microphone permissions to your AndroidManifest.xml.
  2. Rebuild the app. That's it!

iOS

On iOS installation is a bit more complicated, because you need to setup a screen broadcast app extension for screensharing.

  1. Add camera and microphone permissions to your main Info.plist.

    <key>NSCameraUsageDescription</key>
    <string>Allow $(PRODUCT_NAME) to use the camera</string>
    <key>NSMicrophoneUsageDescription</key>
    <string>Allow $(PRODUCT_NAME) to use the microphone</string>
  2. Open your <your-project>.xcworkspace in Xcode

  3. Create new Broadcast Upload Extension. Select File → New → Target... → Broadcast Upload Extension → Next. Choose the name for the new target, select Swift language and deselect "Include UI Extension".

    New target config

    Press Finish. In the next alert xcode will ask you if you want to activate the new scheme - press Cancel.

  4. Configure app group. Go to "Signing & Capabilities" tab, click "+ Capability" button in upper left corner and select "App Groups".

    App groups config

    Then in the "App Groups" add a new group or select existing. Usually group name has format group.<your-bundle-identifier>. Verify that both app and extension targets have app group and dev team set correctly.

  5. A new folder with app extension should appear on the left with contents like this:

    App extension files

    Replace SampleHandler.swift with MembraneBroadcastSampleHandler.swift and this code:

    import Foundation
    import MembraneRTC
    import os.log
    import ReplayKit
    import WebRTC
    
    
    /// App Group used by the extension to exchange buffers with the target application
    let appGroup = "{{GROUP_IDENTIFIER}}"
    
    let logger = OSLog(subsystem: "{{BUNDLE_IDENTIFIER}}.MembraneBroadcastSampleHandler", category: "Broadcaster")
    
    /// An example `SampleHandler` utilizing `BroadcastSampleSource` from `MembraneRTC` sending broadcast samples and necessary notification enabling device's screencast.
    class MembraneBroadcastSampleHandler: RPBroadcastSampleHandler {
        let broadcastSource = BroadcastSampleSource(appGroup: appGroup)
        var started: Bool = false
    
    
        override func broadcastStarted(withSetupInfo _: [String: NSObject]?) {
            started = broadcastSource.connect()
    
            guard started else {
                os_log("failed to connect with ipc server", log: logger, type: .debug)
    
                super.finishBroadcastWithError(NSError(domain: "", code: 0, userInfo: nil))
    
                return
            }
    
            broadcastSource.started()
        }
    
        override func broadcastPaused() {
            broadcastSource.paused()
        }
    
        override func broadcastResumed() {
            broadcastSource.resumed()
        }
    
        override func broadcastFinished() {
            broadcastSource.finished()
        }
    
        override func processSampleBuffer(_ sampleBuffer: CMSampleBuffer, with sampleBufferType: RPSampleBufferType) {
            guard started else {
                return
            }
    
            broadcastSource.processFrame(sampleBuffer: sampleBuffer, ofType: sampleBufferType)
        }
    }

    Replace {{GROUP_IDENTIFIER}} and {{BUNDLE_IDENTIFIER}} with your group identifier and bundle identifier respectively.

  6. In project's Podfile add the following code:

    target 'MembraneScreenBroadcastExtension' do
      pod 'MembraneRTC/Broadcast'
    end

    This new dependency should be added outside of your application target. Example

    target 'ReactNativeMembraneExample' do
     ...
    end
    
    target 'MembraneScreenBroadcastExtension' do
     pod 'MembraneRTC/Broadcast'
    end
  7. Run pod install in your ios/ directory

  8. Add the following constants in your Info.plist:

    <key>AppGroupName</key>
    <string>{{GROUP_IDENTIFIER}}</string>
    <key>ScreencastExtensionBundleId</key>
    <string>{{BUNDLE_IDENTIFIER}}.MembraneBroadcastSampleHandler</string>

    Replace {{GROUP_IDENTIFIER}} and {{BUNDLE_IDENTIFIER}} with your group identifier and bundle identifier respectively.

  9. Rebuild the app and enjoy!

Example

We strongly recommend checking out our example app that implements a basic video room client. To run the app:

  1. Go to Membrane's server demo repo: https://github.com/membraneframework/membrane_videoroom. Follow instructions there to setup and run demo server.
  2. Clone the repo
  3. $ cd example
    $ yarn
    
  4. In App.ts replace server url with your server's url.
  5. yarn run android or yarn run ios or run project from Android Studio / Xcode just like every RN project. Note that simulators won't work, you have to test on real device for camera and screensharing to run.

Usage

Start with connecting to the membrane server. Use useMembraneServer() hook to manage connection:

const { connect, joinRoom, disconnect, error } = useMembraneServer();

Connect to the server using the connect function and then join the room. Use user metadata to pass things like usernames etc. to the server. After joining the room the user is visible to their peers and vice-versa. You can also pass connection params that will be sent to the socket when establishing the connection tries.

const startServerConnection = () => {
  try {
    await connect('https://example.com', "Annie's room", {
      userMetadata: {
        displayName: 'Annie',
      },
      connectionParams: {
        token: 'TOKEN',
      },
    });
    await joinRoom();
  } catch (e) {
    console.log('error!');
  }
};

Remember to gracefully disconnect from the server using the disconnect() function:

const stopServerConnection = () => {
  await disconnect();
};

Also handle errors properly, for example when internet connection fails or server is down:

useEffect(() => {
  if (error) console.log('error: ', e);
}, [error]);

If you have the connection set up, then use useParticipants() hook to track the participants. One of the participants will be a local participant (the one who's using the device). When peer joins or leaves the room, the participants will be updated automatically. Simply call the hook like this:

const participants = useParticipants();

When you have the participants all that's left is to render their video tracks. Use <VideoRendererView /> component like this:

{
  participant.videoTracks.map((track) => (
    <VideoRendererView trackId={track.id} />
  ));
}

You can style the views to lay out them however you'd like, basic animations should work too.

There are also some simple hooks for toggling camera, microphone and screensharing. Use them like this:

const { isCameraOn, toggleCamera } = useCameraState();
const { isMicrophoneOn, toggleMicrophone } = useMicrophoneState();

For screencasting use useScreencast() hook. A new participant will be added with type LocalScreencasting and you can render it just like any other participant with :

const { isScreencastOn, toggleScreencast } = useScreencast();
...
toggleScreencast({screencastMetadata: { displayName: "Annie's desktop" }});

Developing

To release a new version of the lib just run yarn release, follow the prompts to bump version, make tags, commits and upload to npm To release a new version of the example app on Android install fastlane, get upload key password and firebase auth json from the devs, update ~/.gradle/gradle.properties like this:

MEMBRANE_UPLOAD_STORE_FILE=my-upload-key.keystore
MEMBRANE_UPLOAD_KEY_ALIAS=my-key-alias
MEMBRANE_UPLOAD_STORE_PASSWORD=********
MEMBRANE_UPLOAD_KEY_PASSWORD=********

and run yarn releaseAppAndroid from the main directory.

To release a new version of the example app on iOS install fastlane, get added to swmansion app store account and run yarn releaseAppIos from the main directory.

Pro tip: when developing set backend url in .env.development.

Credits

This project has been built and is maintained thanks to the support from dscout and Software Mansion.

dscout

Software Mansion