Pinned Repositories
2022-Machine-Learning-Specialization
airhockey
Repository for "Developing a Simple Game of Air Hockey Using C++ and OpenGL ES 2 for Android, iOS, and the Web", located at http://www.learnopengles.com/developing-a-simple-game-of-air-hockey-using-c-and-opengl-es-2-for-android-ios-and-the-web/
Awesome-Unity-Shader
:boat: 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
bootstrap
The most popular HTML, CSS, and JavaScript framework for developing responsive, mobile first projects on the web.
Celestia
Real-time 3D visualization of space.
CnC_Remastered_Collection
cocos2d-x
cocos2d-x for C++
CppMicroServices
An OSGi-like C++ dynamic module system and service registry
whpskyeagle's Repositories
whpskyeagle/2022-Machine-Learning-Specialization
whpskyeagle/Awesome-Unity-Shader
:boat: 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
whpskyeagle/CRYENGINE
CRYENGINE source code.
whpskyeagle/differentiable_volumetric_rendering
This repository contains the code for the CVPR 2020 paper "Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision"
whpskyeagle/electron
:electron: Build cross-platform desktop apps with JavaScript, HTML, and CSS
whpskyeagle/FidelityFX-FSR
FidelityFX Super Resolution
whpskyeagle/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL
whpskyeagle/FlameGraph
Stack trace visualizer
whpskyeagle/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
whpskyeagle/godex
Godex is a Godot Engine ECS library.
whpskyeagle/godot-camera-control
A camera control script for the godot engine
whpskyeagle/godot_heightmap_plugin
HeightMap terrain for Godot implemented in GDScript
whpskyeagle/godot_scatter_plugin
A tool to help placing lots of environment props in a scene
whpskyeagle/Granite
My personal Vulkan renderer
whpskyeagle/graphrag
A modular graph-based Retrieval-Augmented Generation (RAG) system
whpskyeagle/Hazel
Hazel Engine
whpskyeagle/LoG
Level of Gaussians
whpskyeagle/met-materials
The projects and the materials that accompany the Metal by Tutorials book.
whpskyeagle/o3de
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
whpskyeagle/openscad
OpenSCAD - The Programmers Solid 3D CAD Modeller
whpskyeagle/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
whpskyeagle/SC-GS
[CVPR 2024] Code for SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes
whpskyeagle/tangram-es
2D and 3D map renderer using OpenGL ES
whpskyeagle/taskflow
A General-purpose Parallel and Heterogeneous Task Programming System
whpskyeagle/TimeOfDay
Dynamic Sky and ToD for godot engine.
whpskyeagle/tps-demo
Godot Third Person Shooter with high quality assets and lighting
whpskyeagle/unity-procedural-mesh-bezier-curve
Unity Procedural Mesh Bezier Curve Tutorial
whpskyeagle/vscode-glsllint
VSCode extension to lint GLSL shading language files
whpskyeagle/Waterways
A tool to generate river meshes with flow and foam maps based on bezier curves.
whpskyeagle/zxing
ZXing ("Zebra Crossing") barcode scanning library for Java, Android