whtheking's Stars
febucci/unitypackage-custom-hierarchy
Unity package to help having a clearer Hierarchy view, organizing everything in a “tree view” and including extra informations like Components Icons and groups/divisors.
IRCSS/Compute-Shaders-Fluid-Dynamic-
Fluid Simulation Implementation in Compute Shaders using Unity3D
kirevdokimov/Unity-UI-Rounded-Corners
This components and shaders allows you to add rounded corners to UI elements!
taecg/ShaderReference
针对Unity的Shader参考大全
nightyan/Shader2D
Shader2D: some 2d shader effect
AkiKurisu/AkiBT
Powerful Behavior Tree Editor using GraphView for Unity
fhlsteven/CLR_via_CSharp
CLR Via C# 第四版
Madalaski/ObraDinnTutorial
The Project Files For My Obra Dinn Shader Tutorial
liangxiegame/QFramework
Godot/Unity3D System Design Architecture
gonglei007/GameDevMind
最全面的游戏开发技术图谱。帮助游戏开发者们在已知问题上节省时间,省出更多的精力投入到更有创造性的工作中去。
tranek/GASDocumentation
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
Unity-UI-Extensions/com.unity.uiextensions
ASTex-ICube/semiproctex
Semi-procedural textures using PPTBF (Point Process Texture Basis Functions).
BoomingTech/Piccolo
Piccolo (formerly Pilot) – mini game engine for games104
QianMo/Unity-Design-Pattern
:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
EllanJiang/GameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
whtheking/Unity-Design-Pattern
:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
zheyuanzhou/Youtube-Unity-Tutorial