Pinned Repositories
3D-KORN
3D_point_organization
3D LiDAR Point Cloud Organized as Depth Map, Height Map and Surface Normal Map
3D_scanner
This is the repository for the 3d_scanner project. The code will be developed in the next 2 months, and anyone with access can modify the files being added here.
3DRasEngine
A Simple Rendering Engine using Rasterization implemented in C++ without using any third-party libraries. 3DRasEngine desmonstrates the basic theories behind a rasterizer and provides very easy setup steps.
3DUNDERWORLD-SLS-GPU_CPU
A structured light scanner
3DUNDERWORLD-Structured-Light-Scanner
[3DUNDERWORLD-SLS] High-accuracy Structured-Light Scanner.
baker
C++ and Embree normal map baker
opengl-labs
tungsten
High performance physically based renderer in C++11
wiali's Repositories
wiali/baker
C++ and Embree normal map baker
wiali/tungsten
High performance physically based renderer in C++11
wiali/3DWorld
3D Procedural Game Engine Using OpenGL
wiali/antons_opengl_tutorials_book
Anton's OpenGL 4 Tutorials book - Demo Code
wiali/AwesomeBump
AwesomeBump is a free program written using Qt library designed to generate normal, height, specular or ambient occlusion textures from a single image. Since the image processing is done in 99% on GPU the program runs very fast and all the parameters can be changed in real time. AB was made to be a new alternative to known gimp plugin called Insane Bump.
wiali/Axomae
A texture baking tool used to generate normal maps and distortion maps
wiali/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
wiali/BOJ-spj
BOJ 스페셜 저지를 만들어 봅시다
wiali/CSharpGL
:green_apple: Object Oriented OpenGL in C#.
wiali/DXRPathTracer
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
wiali/Engine
A basic cross-platform 3D game engine
wiali/GamePhysicsCookbook
Source code for Game Physics Cookbook
wiali/glTF-WebGL-PBR
Physically-Based Rendering in glTF 2.0 using WebGL
wiali/GraphicsGems
Code for the "Graphics Gems" book series
wiali/GraphicsLabtory
This project is for computer graphics learning
wiali/KlayGE
KlayGE is a cross-platform open source game engine with plugin-based architecture.
wiali/M3D
wiali/mapmatrix3d-2.0
倾斜摄影编辑和测图
wiali/ogs
OGS-6 source code
wiali/OpenSubdiv
An Open-Source subdivision surface library.
wiali/PoissonRecon
Poisson Surface Reconstruction
wiali/qtbase
Qt Base (Core, Gui, Widgets, Network, ...)
wiali/react-native-guide
React Native指南汇集了各类react-native学习资源、开源App和组件
wiali/refractiveindex.info-database
Database of optical constants
wiali/sa
信号分析及数据可视化软件
wiali/SimpleRenderEngine
Small C++14 render engine
wiali/SoftwareRenderer-1
Software rendering engine with PBR. Built from scratch on C++.
wiali/tessellation
wiali/tinyrenderer
A brief computer graphics / rendering course
wiali/UVAtlas
UVAtlas isochart texture atlas