Pinned Repositories
artemax.mod
Artemis is a high performance Entity System framework for games written in Blitzmax. Originally written in Java, and is a framework to manage entities in a game world.
asteroids_godot
Asteroids in Atari 2600 style, made in Godot 3.x
d71-81writer.c128
D71 and D81 image writer tool for use with the 1541Ultimate 2 or 2+. Commodore 128 version.
d71-81writer.c64
1541 ultimate 2 write tool for D71 and D81 disk image files. Commodore 64 version.
examples.c128
Examples and tests for programming the Commodore 128 and its features.
game2d.mod
Game2D is a 2d game engine for Blitzmax, featuring states, entities, and much more.
guide
GUIde is a GUI form editor for Blitzplus and Blitzmax. This source is for Blitzplus.
sublimetext3
Monkey 2 language file and snippets for Sublime Text 3
tetris.c64
Tetris in 6502 for the Commodore 64
wdw-game2d
A 2d game framework for Monkey2
wiebow's Repositories
wiebow/tetris.c64
Tetris in 6502 for the Commodore 64
wiebow/d71-81writer.c128
D71 and D81 image writer tool for use with the 1541Ultimate 2 or 2+. Commodore 128 version.
wiebow/examples.c128
Examples and tests for programming the Commodore 128 and its features.
wiebow/guide
GUIde is a GUI form editor for Blitzplus and Blitzmax. This source is for Blitzplus.
wiebow/d71-81writer.c64
1541 ultimate 2 write tool for D71 and D81 disk image files. Commodore 64 version.
wiebow/artemax.mod
Artemis is a high performance Entity System framework for games written in Blitzmax. Originally written in Java, and is a framework to manage entities in a game world.
wiebow/asteroids_godot
Asteroids in Atari 2600 style, made in Godot 3.x
wiebow/game2d.mod
Game2D is a 2d game engine for Blitzmax, featuring states, entities, and much more.
wiebow/sublimetext3
Monkey 2 language file and snippets for Sublime Text 3
wiebow/wdw-game2d
A 2d game framework for Monkey2
wiebow/mutated.monkey
Automatically exported from code.google.com/p/mutated-monkey
wiebow/scramblernd.game2d
This is the complete Blitzmax source to ScrambleRND, using Game2D as its framework.
wiebow/asteroids.game2d
A simple Asteroids clone, written in Blitzmax, using my Game2D framework.
wiebow/boulderdash.game2d
Demo code of Boulderdash for Blitzmax. No sound, no frontend.
wiebow/fighting-computers
wiebow/grid2d.mod
a 2d grid for applications and games for the Blitzmax language
wiebow/M65_KickAsm_Macros
A set of pseudocommands for KickAssembler to allow you to use all the 45GS02 instructions.
wiebow/mega65-user-guide
MEGA65 User Guide
wiebow/propertygrid.mod
A propertygrid gadget for the Blitzmax maxgui module
wiebow/quadtree.mod
The Quadtree module for Blitzmax allows the creation of quadtrees, nodes and items.
wiebow/unittest.monkey
Unittest module for Monkey. Test your application before implementing it!
wiebow/vector2d.mod
a 2d vector class for BlitzMax