Hidden In Plain Text
A few days before leaving for Exile game jam my 6 year old laptop started playing up.
By the time I'd arrived it had pretty much had it.
Basically whenever I started X Server (graphical mode) the computer would freeze with pretty patterns on screen. However I realised that if I stayed in text mode the OS would just shrug off these glitches and continue to work: I just needed to lean on 'Return' til the screen cleared. Thus Hidden In Plain Text was born, written in C using nano and the libcaca ASCII rendering library.
I implemented various things that weren't really used in the end, such as:
- Perlin Noise
- HSL to RGB conversion
- A 2-Player synchronous game
The latter was scrapped because I couldn't seem to get enough simultaneous key-press events out of the library to make it work. The command-line can only do so much...
Long story short I really enjoyed myself, and I got to be on of only two people I think not using Unity 3D, which makes me feel terribly smug and superior :P