This is an ant colony simulation, it internally uses kdtree and query caching, it's able to handle about 5k ants on the cpu.
Built with Rust and Bevy game engine
Here's the entire timelapse of the AI learning to drive
- Clone the repo
git clone git@github.com:bones-ai/rust-ants-colony-simulation.git
cd rust-ants-colony-simulation
- Run the simulation
cargo run --release
- The project config file is located at
src/configs.rs
- If all ants aren't forming a single trail even after a long time, try increasing
ANT_INITIAL_PH_STRENGTH
in the configs to a greater value (exmaple:40.0
)