/CubeAndroid

From touch gestures to model-view-projection (MVP) matrix with GLM

Primary LanguageC++Apache License 2.0Apache-2.0

CubeAndroid

In this project, we explore an important concept in OpenGL ES; the Model-View-Projection or MVP matrix. We will understand:

  • The three matrices that comprise a MVP matrix
  • How to use the OpenGL Mathematics (GLM) library to generate the MVP matrix.
  • How to move a colored cube with touch gestures.

A blog describing this project: http://www.anandmuralidhar.com/blog/android/mvp-glm-touch

License

Copyright 2016 Anand Muralidhar

Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.