Pinned Repositories
AwesomeProject
React-Native学习
egametang-network-client
Split egametang network module. egametang: https://github.com/egametang/Egametang
knight
Knight is a game framework based on Unity3D engine. It includes a complete assetbundle manager, a c# hotfix module based on ILRuntime, and a UI module based on MVVM, and other basic functions support.
knight-cocos
基于Cocos Creator的客户端框架
knight-windjson
A Json Parser used in unity3d engine.
QShapeOO
一个使用Qt5编写的基于设计模式的画图工具的实现,其中实现了多种设计模式。
QtOpenGL
Qt OpenGL ES 2.0 and N9
Unity-Weld-ILRuntime
Unity-Weld is a MVVM Style UI libary, Unity-Weld-ILRuntime will extend support to ILRuntime hotfix.
Unity3dAsyncAwaitUtil
A bunch of code to make using async-await easier in Unity3D
WindGE
A graphics rendering framework based on Vulkan graphics api.
winddyhe's Repositories
winddyhe/knight
Knight is a game framework based on Unity3D engine. It includes a complete assetbundle manager, a c# hotfix module based on ILRuntime, and a UI module based on MVVM, and other basic functions support.
winddyhe/egametang-network-client
Split egametang network module. egametang: https://github.com/egametang/Egametang
winddyhe/knight-windjson
A Json Parser used in unity3d engine.
winddyhe/Unity-Weld-ILRuntime
Unity-Weld is a MVVM Style UI libary, Unity-Weld-ILRuntime will extend support to ILRuntime hotfix.
winddyhe/WindGE
A graphics rendering framework based on Vulkan graphics api.
winddyhe/QShapeOO
一个使用Qt5编写的基于设计模式的画图工具的实现,其中实现了多种设计模式。
winddyhe/QtOpenGL
Qt OpenGL ES 2.0 and N9
winddyhe/AwesomeProject
React-Native学习
winddyhe/Egametang
Unity3D Client And C# Server Framework
winddyhe/knight-cocos
基于Cocos Creator的客户端框架
winddyhe/nodejs_app_demo
学习nodejs用的app demo.
winddyhe/Unity3dAsyncAwaitUtil
A bunch of code to make using async-await easier in Unity3D
winddyhe/weixin_public
nodejs + leancloud + node-webot
winddyhe/Wind-React-Native
React-Native控件库
winddyhe/AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
winddyhe/chatofpomelo-websocket
Learning pomelo game server.
winddyhe/Core
CatLib Core (Minimum available framework)
winddyhe/DotsUI
Unity engine DOTS UI solution
winddyhe/hugula
unity3d lua databinding mvvm
winddyhe/ILRuntime
Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.
winddyhe/imagedigitizer
A tool used to get points coordinate in one picture, It can self-defined original point. (Qt4 C++)
winddyhe/nodeclub
:baby_chick:Nodeclub 是使用 Node.js 和 MongoDB 开发的社区系统
winddyhe/ourjs
Free Blog Engine, Forum System, Website Template and CMS Platform based on Node.JS and Redis
winddyhe/ScriptableRenderLoop
Scriptable Render Pipeline
winddyhe/Testura.Code
Testura.Code is a wrapper around the Roslyn API and used for generation, saving and compiling C# code. It provides methods and helpers to generate classes, methods, statements and expressions.
winddyhe/TGameServer
This project is for game server which is made with golang.There are 4 parts in this server, framework, database, network protocal and rof(data file)
winddyhe/TouchSocket
TouchSocket is an integrated .NET networking framework that includes modules for socket, TCP, UDP, SSL, named pipes, HTTP, WebSocket, RPC, and more. It offers a one-stop solution for TCP packet issues and enables quick implementation of custom data message parsing using protocol templates.
winddyhe/Unity-Weld
MVVM-style data-binding system for Unity.
winddyhe/winddyhe
winddyhe/xLua
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.