- Esc - pause
- Tab - open inventory
- W A S D - movement
- Space - jump
- LMB - remove block
- RMB - place block
- F - toggle flight mode
- N - noclip mode
- F1 - toggle interface
- F2 - save screenshot
- F3 - debug mode
- F5 - reload chunks
git clone --recursive https://github.com/MihailRis/VoxelEngine-Cpp.git
cd VoxelEngine-Cpp
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
cmake --build .
sudo apt install libglfw3-dev libglfw3 libglew-dev libglm-dev libpng-dev libopenal-dev libluajit-5.1-dev
CMake missing LUA_INCLUDE_DIR and LUA_LIBRARIES fix:
sudo ln -s /usr/lib/x86_64-linux-gnu/libluajit-5.1.a /usr/lib/x86_64-linux-gnu/liblua5.1.a
sudo ln -s /usr/include/luajit-2.1 /usr/include/lua
sudo dnf install glfw-devel glfw glew-devel glm-devel libpng-devel openal-devel
+ install LuaJIT
If you use X11
sudo pacman -S glfw-x11 glew glm libpng openal
If you use Wayland
sudo pacman -S glfw-wayland glew glm libpng openal
+ install LuaJIT
git clone https://luajit.org/git/luajit.git
cd luajit
make && sudo make install INSTALL_INC=/usr/include/lua
brew install glfw3 glew glm libpng lua luajit openal-soft
If homebrew for some reason could not install the necessary packages: lua luajit openal-soft
, then download, install and compile them manually (Lua, LuaJIT and OpenAL).