/Cloud-Render

using Direct3D11 to learn to render cloud with raymatching.

Primary LanguageHLSL

  This project is using Shader to learn RayMatching through DirectX11. Volumetric Rendering and 3D Cloud have been achieve. Although the effect maybe is poor ==. In addition, there are some other effect, for example, perlin noise, varied color, turbulence texture etc.

Thanks for iq's shader on the ShaderToy. I learned lots of things from this shader.

Volumetric rendering, refer to SebH's shaderon the ShaderToy. from this shader, I learned using VolumetricIntegration to render cloud, fog and other volumetric image.

The follow is my application cloud image: cloud_image