/Osiris

Free open-source training software / cheat for Counter-Strike: Global Offensive. Written in modern C++ with support of json-cpp and imgui libraries.

Primary LanguageC++MIT LicenseMIT

Osiris

Free open-source training software / cheat for Counter-Strike: Global Offensive game. Designed as internal cheat - injectable DLL. Compatible with the latest version of the game on Steam.

Features

  • Aimbot - aim assistance, now it locks on nearest (to crosshair) enemy's head while holding ALT

    • Enable - on / off master switch
  • Glow - render glow effect on entities

    • Enable - on / off master switch
    • Thickness - outline thickness
    • Alpha - outline alpha
    • Style - glow style [0-3]
    • Allies - glow allies entities
    • Enemies - glow enemies entities
    • Weapons - glow dropped weapons
    • C4 - glow dropped C4 explosive
    • Planted C4 - glow planted bomb
    • Chickens - glow chickens entities
  • Chams - color player models to improve visibility

    • Enable - on / off master switch
    • Alpha - material transparency
    • Shader - sets chams shader [vertex (VertexLitGeneric) / unlit (UnlitGeneric)]
    • Wireframe - render triangle mesh instead of solid material
    • Allies - allies chams on / off and color applied to them
    • Visible allies - visible allies chams on / off and color applied to them
    • Enemies - enemies chams on / off and color applied to them
    • Visible enemies - visible enemies chams on / off and color applied to them
  • Triggerbot - automatically shoot when crosshair is on enemy

    • Enable - on / off triggerbot master switch
    • On key (ALT) - triggerbot works only when ALT key is being held
    • Shot delay - delay time in ms (milliseconds)
  • Misc - miscellaneous features

    • Bunny hop - automatically jump to increase movement speed
    • Clan tag - set custom clan tag
    • Disable post-processing - disable post-processing effects in order to increase FPS
    • Flash reduction - reduces flashbang grenade effect [0-100%] (0 - full flash, 100 - no flash)
    • No crouch cooldown - remove crouch delay; fast duck
    • Inverse ragdoll gravity - inverse gravitational acceleration on falling player ragdoll corpse (during death sequence)
    • No blood - remove blood
    • No smoke - remove smoke grenade effect
    • Wireframe smoke - render smoke skeleton instead of particle effect
    • Skybox - change sky(box)
    • View model FOV - change view model FOV [0-130]
    • World color - set world material ambient light color
  • Config - configuration system

    • Load - load configuration file
    • Save - save configuration file
    • Reset - restore default configuration settings

Getting started

Prerequisites

Microsoft Visual Studio 2017 15.9.4 and Windows SDK 10.0.17763.0 (10.0.17134.0 or lower should work too but requires change in project settings) are required in order to compile Osiris. If you don't have ones, you can download VS here (Windows SDK is installed during Visual Studio Setup).

Cloning

The very first step in order to compile Osiris is to clone this repo from GitHub to your local computer:

git clone https://github.com/danielkrupinski/Osiris.git

Compiling from source

When you have equiped a copy of source code, next step is opening Osiris.sln in Microsoft Visual Studio 2017.

Then change build configuration to Release | x86 and simply press Build solution.

If everything went right you should receive Osiris.dll binary file.

Loading / Injecting into game process

Open your favorite DLL injector and just inject Osiris.dll into csgo.exe process.

When injected, menu is openable under INSERT key.

FAQ

How do I open menu?

Press INSERT key while while focused on CS:GO window.

Where is my config file saved?

Configuration file is saved under name Osiris.json in your Documents folder (%USERPROFILE%\Documents). Of course you can edit config file by hand as it's in JSON format which is easy to read by humans.

What is cheat execution entry point and where is it located?

Osiris is based on six main global objects ("modules") - see Osiris.cpp file for detailes. The modules are initialized in the order they are declared in above file as they depend on each other.

Acknowledgments

License

Copyright (c) 2018 Daniel Krupiński

This project is licensed under the MIT License - see the LICENSE file for details.