/skybox-blended-shader

This is easy shader that allows you to smoothly transition from one sky texture to another sky texture

Primary LanguageShaderLab

Unity Skybox Blended Shader

That is easy shader that allows you to smoothly transition from one sky texture to another sky texture
This is my first shader that I wrote myself, these shaders may contain stupid mistakes - sorry, I'm a beginner



If you don't have a Cubemap texture, then you can use BlendedSky.shader, this is an analogue of the original shader intended for individual walls of Cubemap

How to use

  1. Create a material in Unity folder
  2. Select a shader for this material from "Skybox" shader collection

To control the values of the shader-material, use the call to:

.SetFloat("_Blend", value);