That is easy shader that allows you to smoothly transition from one sky texture to another sky texture
This is my first shader that I wrote myself, these shaders may contain stupid mistakes - sorry, I'm a beginner
If you don't have a Cubemap texture, then you can use BlendedSky.shader, this is an analogue of the original shader intended for individual walls of Cubemap
- Create a material in Unity folder
- Select a shader for this material from "Skybox" shader collection
To control the values of the shader-material, use the call to:
.SetFloat("_Blend", value);